Cyberpunk 2077 – Patch 1.1 erschienen, das ändert sich

CD Projekt hat den ersten und ersehnten Patch 1.1 für Cyberpunk 2077 veröffentlicht, der umfassende Korrekturen vornimmt.

Wie der Changelog verrät, wurde hier vieles unter der Haube angepasst und behoben, darunter die Speicherverwaltung, diverse Chrashes und zahlreiche Bugs, die sich über das gesamte Spiel erstrecken.

CD Projekt schreibt dazu :

„In diesem Update haben wir uns auf verschiedene Stabilitätsverbesserungen konzentriert, die ihr in den folgenden Patch-Hinweisen finden. Wir werden diese Arbeit in Patch 1.2 und anderen bevorstehenden Updates fortsetzen. Gleichzeitig werden wir weiterhin die Fehler beheben, auf die ihr stoßt, und euer Feedback berücksichtigen, wie man das Spielerlebnis insgesamt verbessern kann.“

Darüber hinaus heißt es, dass das RPG den bisher größten Digital Launch feiern konnte. Auch die Rückerstattungen hatten wohl keinen wesentlichen Einfluss auf den Gewinn. Insgesamt sind wohl über 10 Millionen Einheiten verkauft worden, wobei der Löwenanteil auf dem PC zu finden ist. Offizielle Zahlen von CD Projekt stehen aber noch aus.

Patch 1.1 Notes

Stability

Various stability improvements including:

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

Quests/Open World

  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on „Answer the call from Mr. Hands“ in M’ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn’t call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn’t update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.

UI

  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.

Visual

  • Fixed an issue where a grenade’s trajectory could be displayed in photo mode.
  • Fixed particles‘ hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.

Achievements

  • Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.

Miscellaneous 

  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update). 
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the „Continue“ button in the Main Menu could load an end game save.

PlayStation-specific

  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.