Anthem goes offline: Players say goodbye to a "could-have-been"

Anthem bids its final farewell: Players reminisce about the fluid combat and Javelin classes of an ambitious online RPG that never quite lived up to its potential.

Lukas Author 2026
By
Lukas Neumann
As Niklas's "Padawan," Lukas Neumann accompanies the PlayStation ecosystem at PlayFront. He critically examines graphical excesses and AAA budgets to provide an honest perspective on current gameplay concepts and the...

After almost six years closes Anthem finally shut down its servers. BioWare's online action role-playing game, which launched in 2019 with great ambitions, thus experiences the sad end of a project that represents a prime example of missed potential for both its fans and critics.

Under the motto "Strong alone, stronger together“The last remaining players streamed into the world of the Javelins one last time in recent days to say goodbye.

Anthem Next remained a dream

For many, the final cancellation came as no surprise. Back in 2020, BioWare had already presented a comprehensive roadmap for an ambitious update called... Anthem Next A proposal was presented that would address the game's criticized shortcomings. However, EA rejected the budget, and the planned expansion was scrapped. setReports indicated that there had been internal attempts to save the project, but "Leadership" stubbornly adhered to the original vision, and the team had to watch as their work slowly fell apart.

- Advertisement -

Despite the failed update, the community remembers moments when Anthem truly shone. Many players highlighted the fluid flight and combat systems that made each Javelin class a unique experience. One user on Reddit summarized it like this: "They got almost everything wrong, but the battles felt truly incredible from minute to minute, and the four available classes almost felt like playing different games." The core mechanics simply lacked the long-term support found in other loot shooters like... Destiny or Diablo Offer.

Unforgettable moments: flight, combat, and the Javelin classes

The players' emotional reaction is a recurring theme in almost all the posts. Some have even reinstalled the game just to enjoy the last few hours. Others lament that they never got to try out all the content, like Strongholds or all the Javelin classes – a feeling of missed opportunity. At the same time, the criticism of EA is unmistakable: The company is being held responsible for failing to realize the potential of Anthem not having exhausted all possibilities and abandoning the project prematurely.

- Advertisement -

The mix of enthusiasm for the core mechanics and frustration over the lack of content makes Anthem It became a "could-have-been" title: a game that promised magic in small moments but never fully delivered on that promise. Players hope that future projects will at least revisit individual elements like the feeling of flight or the Javelin's variety.

With the shutdown of the servers, Anthem Now another title has landed in the "lost online games" category, a reminder of just how fragile live-service titles can be. Fans can only hope that someone will eventually learn from this failure and improve the mechanics of Anthem revives it in a new, stable game.

- Advertisement -
Tagged:
Share This Article

SplitScreen Radio Podcast

The current show with Jonas & Bene: Gaming insights, analyses and news.

Community Talk

Subscribe
Notify me
0 Comments
Newest
Oldest Most Voted