Bloodborne Remake Rejected: Why Sony Shut Down Bluepoint Despite Pitch

Mark Avatar 2026
By
Mark Tomson
Managing Director of PlayFront. Mark Tomson shapes the vision of independent PlayStation reporting. His focus: technical analysis, hardware evolution, and the strategic positioning of the gaming industry. He stands for...
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Bluepoint had proposed a Bloodborne remake to Sony before its closure. Why FromSoftware blocked it – and why the studio is shutting down anyway.

Sony is shutting down Bluepoint Games – and a recent Bloomberg report by Jason Schreier reveals just how much potential management squandered in the process. According to insiders, a completed pitch for a Bloodborne remake was on the table before the closure. But instead of giving the "remake kings" the green light, Sony let the studio run into the ground. 70 developers are now out of work.

Technically, this veto is a slap in the face for every PlayStation fan. With the Demon's Souls remake in 2020, Bluepoint set the bar for PS5 hardware. Anyone familiar with the original Bloodborne on PS4 knows that the 30 FPS stuttering and abysmal frame pacing have been crying out for a technical fix for years. In a game where milliseconds determine victory or defeat, a stable 60 FPS is not a bonus—it is a necessity.

FromSoftware blocked the re-release

Although Sony owns the trademark rights, they respected Miyazaki-san's refusal to relinquish the IP to third parties. The result? The most technically viable option for Bluepoint was abandoned to avoid jeopardizing the relationship with FromSoftware. Sony is therefore not solely to blame.

Instead, they burned the team out in "live-service hell." The report makes it clear: Bluepoint was tasked with a multiplayer project in the God of War universe. A team of graphics gurus and engine specialists was forced to learn netcode and monetization. The project failed spectacularly in early 2025—a strategic blunder akin to using a precision milling machine to plow a field.

After the live-service project was scrapped, there was no turning back for Bluepoint. Neither a new Shadow of the Colossus update nor any other pitches received the green light. Sony pulled the plug on February 19th because they no longer had any use for a studio that could "only" create perfect remakes.

The demise of Bluepoint is a damning indictment of Sony's studio management. They sacrificed world-class technical expertise because they gambled—and lost—on live-service bets. For us, this means Bloodborne remains stuck on the PS4, while Sony simply discards its technological spearhead.

It is a technical disaster that could have been avoided.

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Crydog
1. March 2026 02: 50

I find it funny that Jason always leaks his information when Sony is in danger of looking bad. If he knew how things would go down beforehand, why didn't he publish the article earlier? It's also interesting where he suddenly got this information from. I actually thought he was a good journalist, but I don't know, I've just noticed he does this sort of thing more often. He seems like a puppet.

Mythos
2. March 2026 05: 48
Reply to  Crydog

I've noticed very, very often now that your comments need some punctuation (especially commas) and that "das/dass" is basically always misspelled.

Please be so kind as to run your comments through a spell checker before posting them. As they are, your comments are incredibly difficult to read and riddled with spelling errors.

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