The end of Bluepoint Games also marks the definitive end of a potential Bloodborne remake. Although Sony owns the trademark rights and the financial projections for a remake were lucrative, FromSoftware made a decisive move in early 2025: they reportedly issued a veto against the pitch from the remake specialists.
Artistic integrity outweighs profit
Hidetaka Miyazaki considers Bloodborne his most personal work—the purest form of his creative vision. According to "Industry Chatter," as cited by leaker NateTheHate, it has become an open secret in the industry that FromSoftware was reportedly dissatisfied with the artistic direction of the Demon's Souls remake.
While Bluepoint delivered technically, guaranteeing a stable 60 FPS and PSSR support, the studio over-smoothed the art design. Western fantasy tropes replaced the bizarre Japanese interpretations of the original. For Miyazaki, Bloodborne This is not a product that can simply be handed off for cosmetic enhancement. He actively prevents the "soul" of Yharnam from being diluted by an outside studio like Bluepoint.
The end of the remake kings
The consequences of this obstructionist stance are now plain to see. Sony has officially closed Bluepoint Games after several high-profile projects were shot down. Beyond the Bloodborne rejection, further pitches for a Ghost of Tsushima spin-off and a Shadow of the Colossus update reportedly failed to gain traction. Without the original creators' blessing, even a technically peerless studio loses its raison d'être within the PlayStation portfolio.
Sony acknowledged that a Bloodborne remake against FromSoftware's wishes would risk massive reputational damage among its core audience. Netcode and frame rates are secondary if the art design alienates fans.
A clear stance instead of compromise
The demise of Bluepoint does not mean the end for Bloodborne, but rather a strategic realignment. The rejection of the external pitch suggests that FromSoftware wants to retain full creative control.
If a remake or a comprehensive remaster is released, it will come directly from the studio of the Souls creators. Anything else would contradict Miyazaki's commitment to protecting his most important project from outside influences. Fans are now pinning their hopes on the eleventh anniversary in 2026. An internal announcement from FromSoftware would certainly be the logical next step given current developments.
A Bloodborne remake by Bluepoint will never happen—and honestly, that is a good thing. FromSoftware has proven that artistic vision must trump short-term quarterly results. The project isn't dead; it was simply saved from being misinterpreted. Perhaps one day we will get the real Bloodborne from its actual creators. The wait continues, but for now, quality control remains firmly in Miyazaki’s hands.

It's insane that Mijasaki wants to force his outdated PS3 engine on us instead of the awesome BluePoint engine.
That guy is so fake and pathetic. It's just cheap pride, since Frontsoftware titles look and run terribly next to Demon's Souls Remake.
I can't understand the demand for remakes, remasters, and all that other stuff. Sure, there are games that are only available on the PS3, and those should at least be remastered, but games from the PS4 generation don't need remasters or remakes.
But a PC version with a high frame rate…
Well, you can wish for it, but I don't believe it'll happen. There are certainly emulators you can use to play it, even native 4K at 120 fps.
Otherwise, just buy a PS4 or PS5.
That's such incredibly short-sighted thinking... buy Bloodborne and put it in your PS5... the game runs at 1080p and 30 fps... that's not just bad... that's a disaster. It was already terribly playable back then because of the frame rate issues, but people tortured themselves because the game was awesome... and 4K wasn't that widespread yet.
Now you sit at your PC or PS5, have games in 4K on your 4K monitor or TV and play at at least 60fps (apparently there are people who are still struggling at 30)
This is simply not up-to-date in any way and is practically unplayable.
When you consider that all other titles from From Software (at least the Souls games) can be played smoothly at 60fps, it's simply incomprehensible with Bloodborne.
This game deserves better and would feel like it always should have at 60fps and in 4K. The people who are all clamoring for it have their reasons…
What's the problem with that? If I want to play a game that isn't available on my platform, then I'll just buy the platform to play the game. It's really not that difficult. On a PC (with the necessary hardware), you can emulate the game in 4K and at over 120 FPS.
Imagine, I played Bloodborn on the PS4 what feels like 10 years ago and had absolutely no problems, not even with 30 FPS. And believe me, that's far from a disaster and still perfectly playable. Sure, a native version would be an advantage, but I think that's more likely due to From Software than Sony. We don't know the contract details, and I can't even begin to guess how much work a frame unlocker would require. Maybe it's difficult, maybe not, but you can still enjoy the game at 30 FPS.
Anyone who was too young for Bloodborn 10 years ago can still catch up on it on the PS5, 30 FPS or not. But I don't want a remake like Demon's Souls; I want a proper sequel, and for that, I would naturally expect a 60 FPS mode. I feel the same way about God of War; I just don't understand the hype surrounding a remake.
Demon's Souls was too colorful and polished for my taste. I'd rather play the PS3 version again. It's a good thing Bloodborne was spared that. I hope From Software makes Bloodborne 2 someday.
I think the Bluepoint remake is great, it's really beautiful, but I probably like the original more... or liked it more?... well... they really did a damn good job with it, but some things have been changed and I can understand that some people don't like that.
30fps gameplay forever, that's the vision ^^
A PS5 patch would have been enough for most people; it's not rocket science.
It's so ridiculous that people are now questioning the developers' vision. Yeah, sure, that's one way to shift the discourse. I don't play Souls-like games myself, but if Endless Ring already has an open world, where's the vision? I'd say it's finally arrived in the mainstream. Like I said, I find the whole Bluepoint situation simply sad, and what I find even more concerning is that they're trying to twist the narrative to distract from Sony's failures. At some point, the cleaning lady will chime in about Bluepoint's closure and tell us how it really happened and that Sony isn't to blame. It's just ridiculous. I hope it was worth closing Bluepoint for the 500 people who played Horizon Fortnite over the weekend.
You can't fix it with a simple patch, as the 30 fps lock is deeply embedded in the engine. This could cause the entire game to crash. You would need to overhaul the engine at its core.
Sorry, but that's absolute cheese!
'' FromSoftware has proven that artistic vision is more important than short-term quarterly figures.
That's why Elden Ring is also mentioned, which is simply overhyped and a mishmash of everything since Demon's Souls, with an open world and tons of copy & paste…
Then came the DLC and the multiplayer spin-off, which just recycles everything from a recycled game...
Artistic vision… I haven't seen that from From Software since Elden Ring… in my opinion, the last time it was there was with Dark Souls 3, and that was already blatantly ripped off from their own work… Sekiro was a cowardly game because they didn't have the guts to include a Tenchu… it was just another Souls-like, but without everything that makes a Souls-like game special and awesome.
Ultimately, Bloodborne was probably their last truly creative, good game... now they're just milking the cash.
They're neglecting the really good brands like Tenchu, and Bloodborne is practically unplayable at 30 fps with terrible frame timing/pacing.
I used to love From Software, but they're just like all the others now and only care about making a quick buck.
I was a huge FromSoftware fan. But I find Elden Ring awful. The art design is incredibly boring, and the graphics are just as bad. In contrast, Bloodborne was a revelation in terms of art design. The engine itself was, as always, bad, but everything else was top-notch.
I'm relieved that Miyazaki-san has finally made his personal, absolutely spot-on statement on the matter. The obligatory demand for a Bloodborne remake had almost reached the cult status of a Half-Life 3 meme over the last five years, and it was simply unbearable to hear or read about it anymore.
Bluepoint Studios would certainly have been capable of reviving the game with high quality and polished gameplay, even if Demon's Souls remake was, from today's perspective, a purely average remake of a rather average Souls game. Bloodborne itself, compared to all other Souls titles, was the only one that proved to be pure torture for me to complete.
Why Sony didn't just release a framerate unlock seems just as strange to me, but oh well. Now there's finally some peace and quiet, and we'll see what the master pulls out of his hat next.
There's an engine lock because of From Software's junk engine!
60 fps would be enough
The game is internally "hard" clocked at 30 FPS: physics, animations, timing and game logic are directly tied to this frame timing, so if it is increased to 60 FPS the internal time calculation runs faster and processes, hit windows and movements are calculated incorrectly or break completely; an adjustment is therefore not trivial because the entire system would have to be decoupled from the frame rate and recalibrated.
That's nonsense; even the modders manage to run the game at 60 fps with an open ending. If it fails at that, it underlines Fromsoft's incompetence in the technical field. It's not rocket science.
This version is sufficient, stop whining, I've already got 54 hours in, I don't notice the 30fps.
Of course they're incompetent when it comes to technology… but that's been known for generations… the frame pacing is catastrophic, there's input lag, and not just in Bloodborne. FromSoftware has made wonderful games, but technically they're really poor.