Bungie's collapse began long before the Sony acquisition. The narrative that the PlayStation corporation drove a thriving studio into ruin through mismanagement is crumbling in light of recent reports.
Without the $3,6 billion emergency acquisition in 2022, the developer would no longer exist today. The studio was facing dire financial straits.
The figures of decline
The financial statements for the last fiscal year clearly show the extent of the damage. Sony had to write down a total of $765 million on Bungie assets. This sum consists of an initial correction of $204 million in the second quarter and a final adjustment of $561 million in the fourth quarter.
The reason for this is the company's failed revenue target. "Destiny 2" was discontinued after years of languishing and its final content update. Its successor, "Marathon," launched on March 5, 2026, as an extraction shooter, reaching a peak of only about 78.000 concurrent players on Steam at launch.
Currently, the daily user count peaks at under 16.000 players in a 24-hour period. For comparison: The dying "Destiny 2" mobilized As a farewell gesture, over 167.000 people simultaneously accessed Valve platforms.
Bungie was below the red line before the Sony acquisition. If it wasn't acquired right then, the studio was very close to shutting its doors at the very least on Destiny. It was an emergency acquisition
— Liana Ruppert ➡️ GCX (@DirtyEffinHippy) June 12, 2026
The illusion of creative independence
Even before the deal in 2022, the studio was chronically underfunded and operating below the red line. Former employees, such as ex-communication leader Liana Ruppert, now publicly confirm that without the takeover, the Destiny brand would have faced immediate closure and the shutdown of the entire developer. For years, management burned through capital in the hope of operating as an independent publisher. A fatal mistake.
Sony acted purely as a turnaround specialist, pumping hundreds of millions of dollars into the development of new projects to ensure its continued viability. The problem lies in the studio's lack of credibility in translating the promised budgets into profitable live service structures. The consequences are now evident in the parent company's financial statements.
Anyone hoping that a supposed breakthrough in the form of "Destiny 3" will pull the chestnuts out of the fire is ignoring market realities. Bungie is no longer an independent studio, but a department in need of restructuring, fighting for its very survival with "Marathon".
Anyone wanting to support the studio must consume the current product. The sentimental hope for a return to the glory days of Halo or Destiny is no longer rationally justifiable. The more interesting question remains: what motivated Sony to put 3,6 billion on the table for this company?

To me, this also represents a form of mismanagement.
Well, JMBO's personal megalomania led Sony to acquire the studio, or rather, during the pandemic, the companies thought that growth would continue indefinitely. Unfortunately, that didn't happen, and now they're in a mess. For that money, they could have made at least 10 AAA games.