Capcom reported record revenue of 195,4 billion yen for the fiscal year ending March 31, 2026, driven primarily by the launch of "Resident Evil Requiem." According to the latest financial report, operating profit increased by over 10 percent for the eleventh consecutive year, reaching 75,3 billion yen.
"Resident Evil Requiem" has proven to be the decisive growth engine for Capcom, catapulting total software sales to 59,07 million units. This represents an increase of 7,1 million units compared to the previous year.
While the new main installment of the horror series topped the sales charts, the brand's catalog titles also benefited from the increased attention. Capcom's strategy of bolstering a strong IP through back-catalog sales and cross-media presence is paying off.
Resident Evil Requiem dominates the software market
The core business of digital content remains the mainstay of the group. The 15,2 percent increase in net revenue compared to the previous year shows that Capcom has minimized its dependence on individual release windows through an aggressive multi-platform strategy and continuous sales.Resident Evil Requiem“ functions not only as an individual product, but as a driving force for the entire franchise ecosystem.
- Net sales: 195,37 billion yen (+15,2%)
- Operating profit: 75,30 billion yen (+14,5%)
- Software sales: 59,07 million units
- Earnings per share: 130,50 yen
In addition to the software division, stabilized arcade operations and new Smart Pachislo machines contributed to the results. Capcom is also increasingly leveraging its brand recognition for films and merchandise. For the upcoming fiscal year ending in March 2027, the company is already forecasting its next milestone: an operating profit of 83 billion yen, which is expected to be achieved through upcoming releases such as "Onimusha: Way of the Sword." This would mark the twelfth consecutive year of double-digit profit growth.
Capcom has once again delivered a financially successful game. The RE Engine is technically optimized and efficient, enabling short development cycles while maintaining high quality. Furthermore, the focus on "Resident Evil Requiem" demonstrates that Capcom is sticking to its premium model instead of getting lost in risky service-based experiments.
Those hoping for more remakes or sequels will find their hopes confirmed by these figures. Further installments are likely to follow soon.
Capcom deserves it, but the new mode for Requiem is pointless to me. I hope a proper Mercenaries or Raid mode comes along.
Wer hatte das gedacht?
Those who deliver quality in quantity get rewarded and count the money.
In Capcom's case, deservedly so.
And I support this studio with every cent I can.