Crossfire: Veteran studio That's No Moon focuses on single-player tactical

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Niklas Bender
Niklas Bender at PlayFront stands for clear analysis and independent journalism. His focus: deconstructing PR platitudes and providing an unflinching analysis of an often complacent community. He...
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That's No Moon studio has announced Crossfire, a tactical single-player adventure for PC, PS5, and Xbox from Call of Duty veterans. All the details.

Developer That's No Moon is using the "Crossfire" brand for its debut project. The official announcement came at Summer Game Fest via a first trailer. The game is being developed as a third-person tactical action-adventure for PC, PlayStation 5, and Xbox Series X/S. A release date has not yet been announced.

The project is being developed by a team of former developers from "Call of Duty" and "God of War." The story centers on two opposing operators, Layla and Cross, portrayed by actors Claudia Doumit and Ricky Whittle. The plot forces both factions to form an alliance against an unknown threat.

The gameplay framework and the parallels to Ghost Recon

In terms of gameplay, the title is inspired by tactical shooters like Tom Clancy's Ghost Recon. According to the studio statement, the focus is on stealth mechanics and an adaptive cover system, where the player character automatically adjusts their stance to the terrain. The goal is a solid, grounded combat system. Whether this system delivers the promised depth of gameplay remains to be seen. The competition in the tactical genre is fierce.

The decision to offer a purely single-player experience is in the context of the brand “Crossfire“Remarkable. The name has primarily stood for competitive free-to-play shooters in Asia. An attempt to establish the IP in the single-player segment with CrossfireX failed both qualitatively and commercially a few years ago.”

The studio is also foregoing the current trend of live-service games. While the industry continues to try to establish sustainable monetization models, That's No Moon is investing in a classic campaign. The risk is high. Only the renowned cast and the team's experience serve as a safeguard for the publisher.

Familiar faces from TV series and motion capture don't automatically make a good tactical game. For players, this announcement currently only promises a cinematic campaign in the style of modern AAA productions. Its added value compared to established franchises like Ghost Recon still needs to be proven in actual gameplay. Until then, the project remains just another announcement on a packed schedule.

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