A few minutes ago the second developer livestream DeadSpace Remake The meeting, which focused primarily on audio design, came to an end. It was also confirmed that the release is not expected until 2023.
The recording of the livestream was subsequently released in several parts. Audio Director Olivier Asselin discusses the key pillars of modern audio techniques for ensuring that sounds are correctly placed in the game, including the realistic simulation of objects between the protagonist Isaac Clarke and the sound. The video includes several examples that also simulate the direction from which the sounds originate.

The original audio files from were also used. Dead Space The game was thoroughly reviewed and partially reused. This also applies to weapons like the legendary plasma cutter or the pulse rifle, which now has a significantly quieter sound or has been upgraded.
Isaac more realistic than ever
Audio design also plays a major role in Isaac's own performance. Motive created the ALIVE system (Adrenaline, Limbic System Response, Intelligent Dialogue, Vitals, Extertions) – various systems designed to make Isaac sound more realistic. For example, he now struggles more realistically to catch his breath when he runs out of oxygen. Furthermore, Isaac can speak in the remake, for which three different dialogue types have been scripted, depending on his current state – normal, wounded, or injured.
"The ALIVE system encompasses all components of Isaac's breathing, heart rate, speech effort, and dialogue, influenced by various gameplay features."
Motive studios
Motive plans to hold its next developer livestream in May, where they will provide further insights into the development process. They are now aiming for a final release in early 2023, as they want the remake to truly wow fans, not just impress them.
Finally, some new gameplay scenes are shown, promising a truly successful remake.
