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Death Stranding – Native 4K confirmed, engine info? (Update)

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Trooper_D5X
Trooper_D5X was a long-time editor at PlayFront, specializing in gaming news, reviews, and hardware analysis. He authored over 30.000 articles providing in-depth coverage of current topics related to PlayStation...

Besides a surprising new trailer At the event, further tidbits of information about Hideo Kojima's 'Death Stranding' were also revealed.

PS4 Pro owners in particular can look forward to the title, which, according to host Geoff Keighley, will run in native 4K. The involvement of Mads Mikkelsen and Guillermo del Toro in the project has also been confirmed, though the specifics of their contributions remain unclear. Only two new posters have been released.

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Information about the engine?

As far as we know, Hideo Kojima has been touring various Sony studios in recent months to find the best possible engine for Death Stranding. While nothing is set in stone yet, current rumors suggest the game will use a modified version of the Sucker Punch engine, supposedly codenamed 'Decima'. Whether this will ultimately prove true remains to be seen.

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Death Stranding is not expected to be released before 2018.

(Update)

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Meanwhile, further, though unconfirmed, details have emerged, including the fact that in addition to Norman Redus, Mads Mikkelsen, and Guillermo del Toro, other well-known actors will be involved, including Ryan Reynolds, Blake Lively, Ryan Gosling, Kevin Durand, and Idris Elba, most of whom are expected to play the Ludens in the game. John Carpenter has also reportedly been secured to compose the soundtrack and music.

It is further mentioned that Death Stranding will be a single-player game with a multiplayer component, which is intended to encourage players to cooperate and describes the aforementioned 'rope' aspect.

As mentioned, this information is still unconfirmed and should therefore be treated with caution.

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