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The PS6 is expected to deliver massive ray tracing and easily 4K at 120 fps – report

New PS6 leaks: RDNA 5 GPU with up to 40 TFLOPS, massive ray tracing boost, and details on the planned launch. All technical specifications here.

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By
Mark Tomson
Managing Director of PlayFront. Mark Tomson shapes the vision of independent PlayStation reporting. His focus: technical analysis, hardware evolution, and the strategic positioning of the gaming industry. He stands for...

Leaker Moore's Law is Dead has once again provided technical specifications for the PS6, whose performance is expected to fulfill a long-standing promise. The focus is on significantly increased ray tracing capabilities and a consistent focus on native or AI-assisted 4K resolution at 120 FPS.

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Hardware specifications and GPU performance

The one codenamed "Orion" PlayStation 6 It is said to be based on an RDNA 5 GPU, as has been reported several times. berichtetAccording to the source, the technical specifications range from 52 to 54 Compute Units (CUs) operating at clock speeds between 2 and 3,6 GHz. This results in a theoretical computing power of approximately 34 to 40 TFLOPS. Compared to the current PlayStation 5, this represents an increase in rasterization performance by a factor of 2,5 to 3. A 50 to 100 percent increase is expected compared to the PS5 Pro.

A significant leap is emerging in the calculation of lighting effects. The PS6's ray tracing performance is expected to reach six to twelve times that of the base PS5 – a figure that has been repeatedly mentioned in recent months. Compared to the PS5 Pro, a three- to six-fold increase in RT performance is anticipated. The goal of this hardware power is to fully saturate 4K displays at 120 Hz, with path tracing via AI upscaling also playing a key role.

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Timeline and market strategy

Despite reports of a tight storage market, a delay of the console to 2029 is considered unlikely. Existing contracts with TSMC suggest that mass production of the PS6 could begin as early as the second quarter of 2027. However, short-term price increases or limited availability at launch cannot be ruled out. This would allow Sony to... Many players' wish oppose starting the next generation significantly later.

Sony appears to be focusing primarily on more stable 4K frame rates, as the 8K sector currently plays no significant role in the market and is considered unnecessary and uneconomical from several perspectives. In this context, it is also expected that the studio Nixxes will be increasingly involved in path-traced remasters.

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The leaked data clearly marks the abandonment of 8K ambitions in favor of a stable 4K infrastructure at 120 FPS. The architectural shifts to RDNA 5 and Zen 6 promise a generational leap, especially in ray tracing, that goes beyond the usual scope, assuming this data is even remotely accurate. With production starting in mid-2027, a release in the 2027/2028 timeframe also becomes a realistic possibility.

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Benny
9. March 2026 14: 30

I find this discussion rather tiresome. Ultimately, I can cram every game full of graphics features, LOD, physics, ray tracing, etc., to the point where I'll never reach 60, let alone 120fps.
It would be much more exciting if the industry were to commit to 4k at 60 fps as the minimum.
So, the PS6 version will also feature a graphical powerhouse that, even with all the AI/PSSR(X), will barely scrape 30fps, but will boast the most beautiful ray tracing effects and graphical flourishes the market has to offer at that time. And 60fps will be available for those with less ray tracing, etc.
Basically, since the PS4, it has been possible to show everything in 4K at 60 fps, but then with less graphical opulence.

Chanjo
9. March 2026 11: 43

My digital library is now almost as large as Microsoft's. Therefore, I certainly won't buy both consoles, but I will start with the PS6 and am genuinely prepared to pay up to €1.500.
I don't need 120fps right now. 60fps is enough for me. The difference between 30 and 60 is huge. The difference between 60 and 120, however, isn't as noticeable, but still perceptible.

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