In 'DriveClub', progress can only be achieved through one's own achievements, as the game does not include microtransactions.
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This has now been confirmed by Design Director Paul Rustchynsky on twitterThis puts them on the opposite path from 'The Crew' or 'Forza', which are quite generous when it comes to the sustainable financing of their games, charging players up to €70 for individual cars.
DriveClub will undoubtedly look for ways to continue generating revenue after its release. Presumably, they will follow the traditional route of DLCs.
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Tagged:Drive Club