A new patch 1.02 has been released for the exploration adventure 'Firewatch' from developer Campo Santo, which primarily addresses the game's performance problems.
According to the developer, these aspects were optimized across the entire game, including view distance and shaders, improved data streaming, an optimized frame rate, and auto-save games are now created significantly less often and more frequently, which is in the official changelog can read.
- Draw distance and shadow render distance have been improved, which should remove significant texture popping.
- Streaming loading and unloading has been significantly adjusted with extra safeties so you should no longer see loading happen right in front of you.
- We got Unity to fix a very rare hang that could occur when loading and unloading scenes.
- Many instances of unstable framerate have been improved.
- Auto-saves are now far less frequent, as they were causing the worst framerate hits we have been seeing.
- Several places where people were escaping the world or getting stuck in collision have been refined. So, if you are stuck in an endlessly falling state, the game will attempt to put you back, either through loading the last save or respawning Henry aboveground.
- Various cases where you were able to interrupt or break your current quest have been safeguarded.
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Tagged:Firewatch
