The Ultra FirewallDeveloper First Contact Entertainment has announced its closure and also criticizes the lack of support for VR.
Until then, First Contact Entertainment had been involved in the highly successful Firewall Zero Hour, Solaris: Offworld Combat II, Ultra Firewall and Solaris: Offworld Combat II worked. The one released by Sony Ultra Firewall However, they were unable to replicate the success of the first game.
In a Statement The developer states:
"After nearly eight years working with the most amazing team I've ever had the privilege of being a part of, I'm sad to announce that we'll be closing our company, First Contact Entertainment, at the end of the year. The lack of support for virtual reality in the industry has finally taken its toll. As a AAA developer of virtual reality games, we're simply unable to justify the costs required for the future. We're a team of fearless innovators, willing to push new technologies to their limits. I'm incredibly proud of the team and grateful to our investors, our partners, and of course, our community of dedicated and passionate players. It's been a wild ride. Thank you!"
As mentioned, it was certainly Ultra Firewall, which failed to live up to the expectations of the first game. On the other hand, First Contact Entertainment is certainly right that even Sony hasn't really provided true support for PlayStation VR2.
What will become of the planned content for Ultra Firewall It is not known what will happen. Presumably, these plans will no longer be implemented.
@rick
And yet it's still a niche product because you can't play your entire library with it (sure, you can use the VR as a screen, but that's not what I mean).
The point is, you say Resident Evil 4 is great, but you can't play the Ada mission or the Mercenaries mode with it. So, when I think about it, in the case of Resident Evil 4, the regular game is better because it has more content.
The only thing I'm a little envious of is being able to use two pistols at the same time. But the Resident Evil 6 remake will fix that eventually ;)
As long as AAA titles and even PS5 exclusives lack VR support, this technology will never gain traction among gamers.
I mean, if you look at the top 10 or top 20 PS5 games of the year on various gaming websites at the end of the year, there's usually not a single VR title among them. How can you possibly justify a purchase price of around €600?
@Franz
Niche product is a flexible term.
For me, it's an accessory/expansion. An expansion because it expands the game world.
It's simply awesome! Im To be a game! In the middle instead of just being there.
The best proof is Resident Evil 4 VR.
I don't just want to play VR games, I want both.
It is and will remain a niche product. A great niche product, in fact.
But nothing more than that.