Ubisoft is reportedly undergoing a radical restructuring of the leadership behind the upcoming tactical shooter "Ghost Recon: Project Over" after the project failed to meet its internal alpha targets. Developers are reporting unrealistic deadlines, mismanagement, and concerns about the project being canceled altogether.
Missed Alpha Targets and New Controllers
The project with the Working title OVR Ubisoft has failed to meet its internal targets for the alpha phase. In response, Ubisoft is making personnel changes, sending Bruno Galet to the forefront as Senior Producer. Additionally, Jean-Baptiste Duval, as VP of Production, and Julien Sansalone, as VP of the Global Creative Office, will oversee day-to-day operations at the Paris studio, directly on the development floor. Management is now tightening the reins.
Employees report chronic misplanning, and alternative production plans have been ignored by management. The workforce now anticipates layoffs after the studio already experienced unannounced staff reductions. If the new control measures prove ineffective, internally, either a complete reboot of development or the game's eventual cancellation is being considered. According to an internal memo, while the foundation is strong, the reality on the ground tells a different story.
The crisis extends to Far Cry
Ubisoft's structural problems are not an isolated case and are not limited to the Ghost Recon franchise. Industry sources indicate that the development of the next Far Cry installment is suffering from identical patterns: rigid deadlines clash with creative stagnation. The pattern repeats itself.
Ubisoft is operating under considerable pressure, as the publisher's core brands must meet investor revenue expectations. The closure of Ubisoft Winnipeg demonstrates that the company is already pulling the plug on unprofitable structures. The synchronization of development problems across several major projects signals a systemic deficiency in production management.
For players, this news means one thing above all: patience or abandonment. If a project is already wearing down management in the alpha phase and flirting with a reboot, the quality of the final product will ultimately suffer. The release window will inevitably be pushed back. The finished game will bear the scars of this internal strife.

If you have to impose time pressure in games so you can't even explore anymore, I couldn't care less. I mean, in Far Cry. You can play it yourself; I'm not playing the new Far Cry 7 at all. Have fun wasting your money. Have a nice day.
The trend continues downwards.