Ghostwire Tokyo: How they got Sony to improve the DualSense

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As a PS5 exclusive, one can assume that Ghostwire tokyo will utilize all the advantages of the hardware. This also includes the immersive features of the DualSense controller, in whose development they actively participated.

Tango Gameworks, the studio now owned by Microsoft, and producer Masato Kimura contacted Sony during the prototype phase to share their initial experiences with haptic feedback and adaptive triggers. They concluded that the feedback was too weak.

The development of already served as a basis Ghostwire tokyoThe goal was to make the combat feel seamless, and this was to be achieved via the controller. Ultimately, they got exactly where they wanted to be.

“Achieving this via the controller required a lot of trial and error and many discussions with the team, but we are satisfied with the result.”

For the win
Ghostwire Tokyo dualsense

Suggestions were implemented

They approached Sony directly to submit suggestions for improvement, which were ultimately implemented. They remain grateful to this day that Sony actually listens to its developers.

"Mikami-san then spoke with the people at Sony about it – they were able to take our feedback on board and make some changes to how the controller input could be perceived by the player. They were very helpful and we are very grateful for their cooperation and for making this experience so good."

"When we later received an almost finished prototype of the controller, Mikami-san was very pleased with how his feedback was used within Sony to improve the controller. It was very impressive that they were able to take our feedback seriously and actually make improvements."

In Ghostwire tokyo The DualSense controller is used, for example, to simulate the tearing out of the ethereal hearts or to feel the patter of the rain. Further uses are demonstrated in the current immersion trailer.

Ghostwire Tokyo Released on March 25, 2022.

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Crydog
16. March 2022 08: 18

They should have bought Mikami Studio instead of the game.
Mikima, best Resident Evil and Devil May Cry creator

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