"Tearaway" is one of the upcoming titles that would hardly be possible in this form on any other console. After we in our preview Having already had a general look at the game, we were particularly interested in the gameplay in the latest preview version.
Developer Media Molecule already demonstrated incredible creativity with "LittleBigPlanet," a quality they've retained in "Tearaway." While it's presented in a slightly different way, it's still astonishing, especially when you see how they've integrated all the PS Vita features into the game. This starts with the game's lightning-fast launch; before it even properly begins, you're already immersed. A quick snapshot of yourself, and with a touch of the PS Vita's rear controller, the rift between your world and Tearaway's is complete, a world you now hold entirely in your hands.
Through this rift, you now glimpse the world of "Tearaway" and can influence it, even affecting our heroes Iota and Atoi. Essentially, "Tearaway" plays like a classic jump 'n' run game – running, jumping, rolling, and throwing. Since not all abilities are available from the start, you have to find other ways to reach otherwise inaccessible areas. You'll frequently encounter strange-looking surfaces in the game, which you can push your finger through by touching the rear controller. This allows you to, for example, move objects around or launch yourself upwards onto jump pads. The touchpad, on the other hand, lets you unroll paper bridges, open gates by dragging them left and right, or build ramps. You can interact with the game from virtually any angle of the PS Vita, making effective use of the hardware. Nothing feels tacked on or forced, as is often the case with such features.
The touchpad is also used for character customization, which Media Molecule recently introduced. vorgestellt This shows that the game hasn't completely abandoned the creative aspect where the player has a say. Holding down Iota or Atoi switches the game to creative mode, where you can decorate them as you like. Besides a variety of pre-made objects, you can also use a virtual sheet of paper, draw whatever you want with your finger, and then cut it out. Your very own object is ready, which you can then freely attach to your hero. Similarly, characters in the game will occasionally ask you to create specific objects, such as snowflakes that then rain from the sky or a crown for the squirrel king. While the creative possibilities aren't nearly as extensive as in "LittleBigPlanet," they still allow you to have some influence on the game world and customize and shape it according to your wishes.
The two cameras are also used very frequently. Firstly, to keep you, as the guardian of the Tearaway, visible in the sky, and secondly, to photograph real-world objects in your environment and use them as virtual objects in the game. Combined with the motion sensors and the PS Vita's speakers, which you can blow into to create chaos in the game, "Tearaway" is one of the few games that pushes the hardware to its absolute limits; and often in a very creative way, without feeling forced. It gives you the feeling of holding the world of "Tearaway" completely in your hands and being able to interact with it.
With "Tearaway," Media Molecule demonstrates in a highly creative way how to combine hardware and software, something that is unfortunately still underutilized by most developers. The chances of this changing on the PS4 with the DualShock 4 controller are very good, and "Tearaway" is likely to be a prime example. It's entertaining, it's fun, and it feels great to be able to experience the game in so many different ways. "Tearaway" is a real hidden gem this fall!
Release: November 22
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