hell is us It's currently generating discussion in the gaming press. Not a generic action-adventure, but a game that deliberately provokes, plays with unusual ideas, and isn't always easy to digest. Initial opinions have already emerged, with quite different focuses.
What the critics say
PSX Brazil is enthusiastic, particularly praising the storytelling and exploration design. According to the magazine, hell is us "A game that makes you think, stands out from the genre standard, and captivates you every minute.“With a strong story and first-class exploration, the title is “worth every second.” The rating: 9 of 10 points.
ScreenRant particularly emphasizes the game's creative vision and ambivalence. It is a “captivating experiment"...which is best played without prior knowledge – far removed from walkthroughs or spoilers. While the ambition sometimes goes too far, in the end it remains a "An exciting trip that you absolutely want to experience to the end.". Here there are 8 of 10 points.
The situation becomes more critical when thegamerWhile the political message and well-told quests are acknowledged, the promised concept of limited exploration wasn't consistently implemented. Too often, the willingness to take risks was curtailed to avoid scaring players away. The result: 7 of 10 points.
The intermediate result
The bottom line is the current Metascore of 79 points, so clearly in the upper middle range, with a tendency towards "good". Anyone who wants to form their own opinion can do so risk-free: A playable demo is already available in the PlayStation Store, whose impressions you can read here. read here can.
hell is us This isn't a game for casual, everyday play. It demands patience, an open mind, and a willingness to grapple with some clunky design choices. But that's precisely where its appeal lies. Those looking for smooth entertainment and quick rewards will likely be disappointed. However, anyone wanting to experience a game that establishes its own rules and doesn't constantly hold your hand should give the demo a try.
In the end, it remains hell is us An experiment with clear edges and corners, and that's precisely what makes it interesting.
