Horizon Hunters Gathering: Guerrilla defends single-player focus

Lukas Author 2026
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Lukas Neumann
As Niklas's "Padawan," Lukas Neumann accompanies the PlayStation ecosystem at PlayFront. He critically examines graphical excesses and AAA budgets to provide an honest perspective on current gameplay concepts and the...
3 MinRead

Following the announcement of Horizon Hunters Gathering, Guerrilla makes it clear: Singleplayer remains the core of the studio's DNA – despite the multiplayer offensive.

Guerrilla Games has with Horizon Hunters Gathering A new co-op project in the Horizon universe has been announced, reigniting a debate that has preoccupied PlayStation fans for years: Will Sony's focus on multiplayer and live services displace classic single-player experiences? Guerrilla aims to address this concern early on.

Even before specific gameplay scenes were the focus, Studio Director Jan-Bart van Beek made one thing unmistakably clear: “We absolutely love making single-player games, and we're going to keep making them.” A statement that seems deliberate – and not without reason.

Horizon Hunters Gathering: New project, old fears

Horizon Hunters Gathering soll a cooperative action game will be, which is strongly related to Monster HunterThe principle is reminiscent of teams of machine hunters, joint raids, a shared focus on tactics and cooperation. According to the guerrilla, it's about... "to explore the world of Horizon together" – an idea that the studio says it has long found appealing.

The context is, however, delicate. In recent years, several Sony projects have caused unrest: the discontinued The Last of Us-Multiplayer game, the negative response to Concord and reports of an alleged live-service God of War project at Bluepoint. Consequently, many fans are reacting cautiously to every new multiplayer announcement. Our article on this topic is also relevant: Horizon Hunters Gathering: Guerrillas' most dangerous misstep since the co-op hype

Guerrilla warfare sets limits – at least verbally.

From Beek stressedthat single-player games are a central part of the studio's identity. This is more than just a platitude, because Guerrilla has... Horizon Zero Dawn and Forbidden West Defined precisely by this: large, focused single-player adventures without aggressive monetization.

At the same time, it remains Horizon Hunters Gathering It's an experiment. Whether the co-op design will be sustainable in the long run depends on details that are still unclear: How grindy will the game progression be? Will there be microtransactions? And how much will the game interfere with existing Horizon lore? Currently, all information comes from official communications; reliable gameplay experiences are still lacking.

And what about Horizon 3?

Guerrilla Games hasn't officially commented on a potential third main installment. However, the studio's early and clear defense of the single-player campaign is a sign of confidence. It's not proof, but it's an indication that Horizon, as a classic single-player series, isn't simply being shelved.

Initially, it remains Horizon Hunters Gathering An exciting step, but one that requires explanation. Guerrilla is attempting something new without sacrificing its foundation. Whether this balancing act succeeds will be decided not in interviews, but in the everyday experience of the players.

How do you think? A chance for a breath of fresh air in the Horizon universe – or a risk that opens up too many problems?

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