Judas: Ghost Story Games starts playtests via job post

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Mark Tomson
Managing Director of PlayFront. Mark Tomson shapes the vision of independent PlayStation reporting. His focus: technical analysis, hardware evolution, and the strategic positioning of the gaming industry. He stands for...
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Judas has reached the final testing phase. Ghost Story Games is looking for a Community Manager to organize on-site playtests of the Ken Levine shooter.

Judas is entering its final development phase and the start of large-scale playtests. This is evident from a recent job posting by Ghost Story Games for the position of Community Manager, which, in addition to traditional social media management, explicitly requires the organization and technical support of internal and external playtests.

Focus on playtests and content creator strategy

The studio, led by BioShock creator Ken Levine, is looking for an interface that can immediately handle operational tasks in test mode. takes overThe requirements include the onboarding of testers as well as the management of virtual and physical, local test setups.

Conversely, this means that the fundamental gameplay of "Judas" is complete. The systems are interconnected. Now comes the fine-tuning phase, in which external feedback must optimize the balance and stability of the title.

Additionally, the document calls for building direct relationships with content creators. Ghost Story Games plans dedicated in-house support to engage influencers early and in a controlled manner. This is a clear indicator of a sophisticated marketing strategy. Publisher Take-Two is preparing the publishing pipeline.

Strategic context and timeline

Take-Two Interactive had already internally narrowed down the release of "Judas" to fiscal year 2025, which ran until March 2025. Following delays across its entire portfolio, this personnel change now suggests that the marketing and testing phase is beginning for a launch in late winter 2026 or spring 2027. Games of this caliber typically require six to nine months after the initial large-scale, coordinated playtests before reaching gold status.

The focus on physical setups ("IRL technical setups") also shows that, despite modern remote infrastructure, Ghost Story Games relies on classic on-site lab testing. This minimizes the risk of leaks for such a story-driven single-player title.

The job posting provides solid proof that Judas has long since moved beyond the prototype phase. For waiting players, this means the marketing campaign is about to launch. Those hoping for playable footage or a beta announcement are correct. Ghost Story Games is laying the groundwork for dialogue with the community. The release is drawing ever closer.

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