NetEase has done it again – and this time so blatantly that even die-hard fans of the hero shooter Marvel Rivals They're not quite sure whether to laugh or cry anymore. Because what was sold as a cool new feature turns out to be yet another low point in monetization: the ability to customize skin colors – for a price, of course. And that's in addition to the actual purchase price of the skins.
Reminder: Marvel Rivals It's a free-to-play shooter where the characters' appearance – i.e., skins – is the main selling point. Sure, gameplay is nice too, but players want to stand out. It's just a shame that even the smallest color change becomes a costly mistake.
From euphoria to disappointment in under 24 hours
The announcement The announcement the night before was initially a hit: players could customize their skins with different colors, it was said. The internet was ecstatic, with visions of color-coordinated teams, homages to iconic comic book looks, and creative original designs circulating widely. But the hype was short-lived. The next morning... the bitter pillThe color options come at a price – specifically, a new in-game currency called "Unstable Molecules." You need 600 of these for a single color change, and a package costs almost $6 – so they're definitely not free.
✨ Unleash your style – Costume Customization is here!
— Marvel Rivals (@MarvelRivals) April 16, 2025
You can change your favorite costumes' color combos directly in the Costumes tab starting April 17 at 9:00 AM UTC/2:00 AM PDT. Choose from fresh palettes like Plasma Pulse, Phantom Purple, and more!
Just head to the store,… pic.twitter.com/OswwJFOYEL
Colors for real money – and the fans pay double
The reactions? Correspondingly frosty. “600 for recoloring a skin that costs $24? We feel cheated.” That's the most-liked reply to the tweet. Others rightly ask why you have to pay again for cosmetic features when you've already paid for the skins. By comparison: At Fortnite Alternative color schemes are often available for free – without any frills or new currency.
The criticism is justified, but NetEase seems confident: fans will complain but still pay. And so far, that seems to be the case. Because despite all the outrage, no one has pulled the plug. The attachment to the characters is too strong, the prospect too tempting. Iron Man in Mars red or Wolverine to chase through the arenas in retro brown.
The question remains: When is too much really too much?
