Konami will release update 1.12 for 'Metal Gear Online' tomorrow, Tuesday, as announced in the latest edition of the Designer Notes.
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Among the biggest new features this time are a display showing whether you've gained or lost rank upon mission completion, a short pause between dives, and shorter sprints afterward, similar to a period of exhaustion. The connection quality of other players is also displayed, along with other improvements. official changelog can read.
Update 1.12 Designer Notes
Unique Characters
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- Quiet can no longer be interrogated.
Rank
- Rank increase and decrease are now displayed in the mission results.
Score
- Score has been adjusted for each mission.
- Assist score will no longer be granted when woken up by a comrade after putting yourself into sleep or stun status.
Damage Adjustments
- Increased damage output from the SVG-76 and M2000-D.
- Reduced the knockback and firing rate of the URAGAN-5.
- Increased stamina damage when landing onto enemy players from a height.
- Reduced stamina damage from cardboard box attacks and low kicks.
Balance Adjustments
- DEMOLITION+ Lv.2 will no longer trigger a thrown weapon to drop when killed by a knife.
- After diving, there is now a delay before you can dive again.
- Sprint duration is now temporarily reduced after diving.
- Crawling out of a cardboard box when prone will no longer produce noise.
Other
- Each player's network connection quality will now be displayed.
- Team creation in AUTOMATCH will now be prioritized for balanced number of players across both teams over preset party on a single team.
- The Rush Mode option is now removed from the mission selection screen in AUTOMATCH (except Xbox360)
- Rush Mode will now occur in random frequency
- A combat log will now be displayed when a player is fulton saved or woken up from sleep or stun status by an ally.
- The time bonus XP for the SABOTAGE mission has been adjusted.
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Tagged:Metal Gear Online