As promised, Netherrealm Studios released the balance patch for 'Mortal Kombat XL' today, which focuses particularly on the characters.
Nearly every character in the game has been reworked; you can find the details in the official forums. In addition, several gameplay optimizations have been implemented, which you can read about below.
General gameplay fixes
- Many move list corrections
- Increased energy cost to start running to 25 (up from 15)
- Increased energy cost to cancel into a dash (where applicable) to 25 (up from 15)
- Getting hit while running will now drain 50 energy
- The increased hurt regions when you perform an air attack now activate one frame before the hit region activates
- Kounter message added when a hit lands as a counterattack or punish
- Delayed Wakeup will no longer activate if the block button is pressed or held while holding down
- You are no longer able to use specific timing to avoid recovery frames on some jump attacks which used weapons
- Reduced the victim blockstun along with the attacker block recovery on many moves (keeping the same +|- on block advantage)
- WBID unlocks no longer have additional requirements
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Tagged:Mortal Kombat X