One of the most pressing problems that still needs to be solved with VR is motion sickness. Oculus founder Luckey Palmer believes he will have a universal solution for it by the end of the year.
The main problem with motion sickness is that each player reacts very differently to it. The discomfort is triggered by the fact that while you move virtually through the game space, the corresponding physical movement is missing. This creates a conflict in the brain, sometimes leading to severe reactions. Current attempts to mitigate this include maintaining a consistently high frame rate or allowing highly individualized movement settings.
According to Palmer, they are working on a solution that will be implemented via software and hardware, which they then intend to make available as open source. Theoretically, it could then also be used by Sony for their PlayStation VR headset or its successor.
Next five years:
1) Universal solution for vestibulo-ocular mismatch in virtual reality
2) Superhuman sensory perception/reaction for a handful of people
3) Predictive analytics indistinguishable from time travel in some cases
4) VTOL air taxis
5) 0 to 60 in 0.8 seconds
- Palmer Luckey (@PalmerLuckey) August 21, 2018
Palmer is currently unsure whether anyone else is working on a solution against motion sickness, so we have to hope that his works and is possibly adopted by other manufacturers.
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