PlayStation VR – Universal solution against motion sickness expected this year

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Trooper_D5X
Trooper_D5X was a long-time editor at PlayFront, specializing in gaming news, reviews, and hardware analysis. He authored over 30.000 articles providing in-depth coverage of current topics related to PlayStation...

One of the most pressing problems that still needs to be solved with VR is motion sickness. Oculus founder Luckey Palmer believes he will have a universal solution for it by the end of the year.

The main problem with motion sickness is that each player reacts very differently to it. The discomfort is triggered by the fact that while you move virtually through the game space, the corresponding physical movement is missing. This creates a conflict in the brain, sometimes leading to severe reactions. Current attempts to mitigate this include maintaining a consistently high frame rate or allowing highly individualized movement settings.

According to Palmer, they are working on a solution that will be implemented via software and hardware, which they then intend to make available as open source. Theoretically, it could then also be used by Sony for their PlayStation VR headset or its successor.

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Palmer is currently unsure whether anyone else is working on a solution against motion sickness, so we have to hope that his works and is possibly adopted by other manufacturers.

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