PS5 Pro: PSSR 2.0 Tech Check – The first before-and-after comparison is here

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Mark Tomson
Managing Director of PlayFront. Mark Tomson shapes the vision of independent PlayStation reporting. His focus: technical analysis, hardware evolution, and the strategic positioning of the gaming industry. He stands for...
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Sony massively improves PSSR on the PS5 Pro. Analysis of image stability, Project Amethyst, and performance impact in Silent Hill & Monster Hunter.

Sony delivers a new PS5 Pro firmware for the revised version of the AI ​​upscaler PSSR 2, which addresses significant shortcomings of the first generation. Image stability and detail reconstruction, in particular, benefit from the new algorithm, which is based on the joint "Project Amethyst" development with AMD.

The tech specialists at Digital Foundry have had an early look at PSSR 2 and today present the impressive differences that everyone has been waiting for with the PS5 Pro.

PSSR 2 Evolution: Farewell to image noise

The first version of PlayStation Spectral Super Resolution (PSSR) fell short of expectations since its launch. Compared to PC solutions like DLSS or FSR 4, PSSR 1 often exhibited unstable edges and a characteristic peppery graininess. The new iteration addresses these issues: In titles like "Silent Hill f," the distracting pulsing of the indirect lighting (RTGI) is completely eliminated. Furthermore, the image is significantly sharper without amplifying artificial artifacts.

Technically, the upgrade is based on a super-resolution algorithm developed in cooperation between Sony and AMD. The performance is particularly interesting: measurements in "Monster Hunter Wilds" demonstrate that the improved image quality requires virtually no additional GPU processing time. Frame rates remain identical to the old PSSR version, suggesting a more efficient weighting of the AI ​​model.

From Silent Hill to Final Fantasy

The biggest leap forward is evident in "Silent Hill f". Previously plagued by image noise and defective vegetation, the new version delivers a stable anti-aliasing solution. Even fine details like texture lines no longer flicker. The unstable image shimmering also disappears in "Final Fantasy VII Rebirth". Developers are also using the upgrade to adjust the texture mipmap bias, allowing surfaces to now resolve more detail, which the new algorithm can render stably.

The results for "Dragon Age: The Veilguard" remain mixed. While the vegetation is more stable, certain textures still exhibit a fine dot pattern. However, this appears to be a game-specific issue, as it doesn't occur in other titles. In "Monster Hunter Wilds," the upgrade primarily results in cleaner horizon lines and more stable screen space reflections (SSR) in performance mode.

The stability of the new upscaler allows developers to choose more aggressive dynamic resolutions. Since PSSR now reconstructs a clean image even at lower base resolutions, the gained GPU performance can be invested in other areas such as ray tracing. This retrospectively fulfills the promise of PS5 Pro, to maintain the image quality of the 30-FPS modes at a smooth 60 FPS.

The PSSR upgrade is a necessary fix. Image quality will approach PC standards, while the performance impact remains negligible (approximately 2 ms for 4K upscaling). Availability depends on specific game patches, though Sony may also offer system-wide upgrades for older PSSR titles in the future.

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usp
18. March 2026 13: 22

Battlefield 6 looks awesome in 120Hz mode too.

Andreas Körber
17. March 2026 18: 52

Alan Wake 2 looks even better! 🤗

Marcel Lunz
16. March 2026 19: 34

The update offers tremendous added value!
The aliasing was sometimes really awful, it's great that it's been completely fixed 🙌🏻

Stephan Uthoff
17. March 2026 12: 42
Reply to  Marcel Lunz

Marcel Lunz, I'm curious. I'll fire up Gran Turismo later.

Andreas Erber
16. March 2026 20: 39

Does this work with all games?

Pascal Loco
17. March 2026 06: 24
Reply to  Andreas Erber

Andreas Erber: No, currently only for certain games.

Jura Baranowski
17. March 2026 12: 34
Reply to  Andreas Erber

Andreas Erber: The respective developers would also have to provide an update so that it works with PSSR2, even if they are already on the list.

Álvarez Pizárro Álfonso Tomás
16. March 2026 21: 14

What time will it arrive?

Benni Steinhoff
16. March 2026 23: 21

Álvarez Pizárro Álfonso Tomás at 6 o'clock!

Álvarez Pizárro Álfonso Tomás
16. March 2026 23: 58

Benni Steinhoff, thank you 🙏🏽

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