Sony will be rolling out a revised version of its AI upscaler for the PS5 Pro in the coming weeks. PSSR 2.0 is designed to stabilize both image quality and performance. With the launch of Resident Evil Requiem, the first game to utilize the technology is already live.
Mark Cerny himself confirmed the update. According to him, the new version of PlayStation Spectral Super Resolution is based on a fundamentally redesigned neural network and an adapted algorithm. Over 50 titles on the PS5 Pro already support the first generation of PSSR; now the next step follows.
The new algorithm is designed to reconstruct fine details
PSSR analyzes image data pixel by pixel and upscales it to a higher target resolution. The problem with traditional upscalers was often that fine structures like hair, transparent materials, or highly overlapping textures tended to flicker or appear blurry.
This is precisely where PSSR 2 comes in. Regarding Resident Evil Requiem, Capcom notes that individual strands of hair are modeled as polygons and move with physically accurate behavior. Such details are considered particularly difficult for upscaling processes because they are extremely intricate and constantly changing. According to Masaru Ijuin from Capcom's engine department, the new PSSR version handles this texture complexity much more reliably.
Anyone who has ever seen how aggressive sharpening filters or poor upscaling destroy fine geometry knows how quickly immersion suffers. If PSSR 2.0 truly reconstructs this cleanly, it adds significant value to the experience.

Project Amethyst shows tangible results for the first time on the PS5 Pro
According to Sony, the new version is the result of the "Project Amethyst" collaboration with AMD. PC gamers are indirectly familiar with the technological basis through AMD FidelityFX Super Resolution 4. The PS5 Pro now receives a customized, further optimized version with approximately six months of additional refinement.
However, what matters is not the marketing narrative, but the practice: A system software update will follow in March, which is currently apparently being tested as a beta. It will be available soon. In the PS5 Pro settings, you can then activate "Enhance PSSR Image Quality". The upgrade is supposed to work with existing PSSR-compatible titles, so it's not limited to new releases.
PSSR 2.0 is a sensible refinement rather than a revolution.
Don't expect miracles here. Upscaling is upscaling. It doesn't replace native 4K rendering, but rather tries to get the best possible result from a lower internal resolution. So the question isn't whether PSSR 2.0 looks "better" than native, but whether it gets closer – without frame rate drops.
Quite frankly, Sony had to improve here. At the PS5 Pro’s price point, flickering details are unacceptable. PSSR 2.0 isn't a luxury, but a necessary requirement to finally deliver on the Pro promise. Whether it makes the difference between "good" and "buy" depends on how consistently developers integrate the new version. The foundation has been laid. Now the games need to follow suit.
Please report in a more nuanced way. It's not true that upscaling is or has to be worse than native resolution. On the contrary, DLSS proves that in its current version it's superior to native 4K.
Requierem was released yesterday. I don't see that option on my Pro.
And does every game finally run at 120fps? 😂😂😂
I think you really don't have one.
No what? Forgotten how the sentence continues?
No, and if one is capable of further thought, it can be deduced what is being talked about.
You'd better get back to your snack.