PS6: Killzone & Shadow of the Colossus – back to strict exclusivity?

Sony is losing its technical mystique through PC ports. Why the PS6, with its massive hardware power and established franchises like Killzone, needs to turn things around.

Mark Avatar 2026
By
Mark Tomson
Managing Director of PlayFront. Mark Tomson shapes the vision of independent PlayStation reporting. His focus: technical analysis, hardware evolution, and the strategic positioning of the gaming industry. He stands for...

Sony has lost its aura of technological untouchability by releasing former exclusive titles on PC, which could force a strategic U-turn with the PS6. Analysts and industry insiders are currently discussing the loss of the brand's signature "mystique," which was previously defined by hardware features and exclusive graphics benchmarks.

For years, PlayStation's reputation was based on the perception of a technological superiority that was barely tangible to outsiders, but evident in the games themselves. Titles like "Uncharted" and "The Last of Us" were considered proof of a hardware magic that seemed impossible to replicate on PC.

PlayStation has lost its magic.

That era is over. As soon as a game is released on PC, it's dissected by outlets like Digital Foundry. Every graphics setting is listed, every frame analyzed. Technical excellence is no longer a myth, but a revelation backed by benchmark results.

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This transparency effect has permanently damaged the brand image. When hardware power becomes comparable and measurable, the console loses its unique selling point as a "miracle machine." The current discussion surrounding the Broken Silicon podcast illustrates that Sony had to sacrifice its exclusivity status to generate short-term revenue on PC, thereby damaging the long-term identity of the brand.

PS6 as a technological breakthrough

The coming PS6 This offers Sony the chance to reclaim this lost identity and rebuild the myth. Speculation in the current podcast suggests that the console will offer features that are simply not feasible on 90 percent of current gaming PCs. The focus is on extremely high AI performance and ray tracing capabilities that far exceed current standards.

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Should Sony use this hardware power to develop games that won't be technically portable to PCs for years, the company could revert to its old model. It would be the logical time for an "exclusivity comeback." Only if the PS6 delivers features not seen elsewhere will it justify purchase for high-end enthusiasts.

Return of the forgotten brands

Another lever for Sony is the reactivation of dormant franchises. Critics have long accused the company of being stuck in a design rut. Many current first-party titles follow the same formula: linear levels, climbing sections, and cinematic presentation. The experimental spirit of the PS2 and PS3 era, which produced titles like "Shadow of the Colossus," "Gravity Rush," and "Siren: Blood Curse," is almost entirely absent. Even titles like "Saros" have difficultiesto excite the mass market.

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The strategy could involve commissioning external studios to revive old titles. Projects like a new "Syphon Filter" or a more affordable, focused "Warhawk" from partner studios would be conceivable. Such brands would diversify the portfolio and counter the accusation that PlayStation games have become interchangeable in terms of gameplay.

For gamers, this potential realignment means a return to a clear platform separation. Sony has to decide: either PlayStation remains a convenient but technically transparent alternative to the PC, or it becomes the innovation leader again with the PS6, protecting its best experiences behind a strict wall of exclusivity. For buyers, the latter would be a reason to jump into the next console generation earlier, instead of waiting for the PC port.

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pray
14. May 2026 18: 20

Addendum: Nothing will be better on the PS6…at least not for now.

Sony doesn't understand what's going wrong.

We need strong multiplayer titles, diverse single-player games, and full backward compatibility.

No cinematic dram games or anything like Interstellar, but rather broadly diversified games that are actually games:

infamous
Resistance
killzone
ico remake
primal
siren
siphon filter
Ratchet & Clank
jak & daxter
datura
rain
Demon's Souls 2
the order
until dawn
motor storm
tearaway

and in general, original horror games, role-playing games, dark fantasy, sci-fi, original shooters, etc.

PlayStation needs to become more diverse instead of always just churning out third-person dramas and throwing in some open-world elements.

pray
14. May 2026 18: 07

Sorry, but you're not serious, right?

No matter what ever comes out on PlayStation, it will ALWAYS be playable on a PC, because a PC will always be capable of more.

Such features as controller functionality etc. can also be emulated if desired.

Aside from the dependence on the console and the servitude within the ecosystem, there is no sensible reason that should prevent PC releases.

Sony would simply be nothing if they didn't have the revenue from PS+, the revenue from third-party fees on download and retail games, and from controller sales, etc.

Their few games of their own are no longer enough to keep the bloated former giant, which has begun to sway like an old, weak tree, stable.

Sony lives at the expense of others….

The GTA deal is another one of those stories.

To give the impression (or want to give the impression?) that it's a PlayStation game, to "buy off" other developers with timed exclusivity, and to take credit for someone else's work.

Millions are wasted on this, money that could be used to finance their own games like "Shadow of the Colossus," etc., but this very title didn't even receive a 4K 60fps update... because Sony simply doesn't care...

Crydog
14. May 2026 20: 41
Reply to  pray

All of this can be emulated. If you use a DualSense controller via xCloud, it also recognizes the vibration signals from the Xbox controller and reproduces them. Conversely, it would also work, for example, playing PC games with adaptive triggers or vibration enabled. Some techie will surely make it compatible. Sony doesn't have an exclusive right in that sense.

Dustraiz
14. May 2026 11: 27

A new Killzone with campaign co-op would be great.

Crydog
14. May 2026 09: 15

Wow, beautiful artwork you've created. Ah man, I really miss a proper Killzone.