According to insider reports, the rumored remake of "Resident Evil: Code Veronica" will be led by Kazunori Kadoi and Yasuhiro Anpo, the successful duo behind the remakes of parts 2 and 4. This puts the project in the hands of those who significantly defined Capcom's modern remake formula.
The choice of director for “Resident Evil: Code Veronica“This is the most important news for fans since the project was confirmed. Kadoi and Anpo proved with the Resident Evil 2 remake how to translate classic survival horror into modern third-person action without sacrificing the atmosphere. The fact that this same team is now tackling Claire Redfield's adventure on Rockfort Island removes the project's status as a "side project" and puts it on par with the major mainline remakes.”
Why the duo is crucial
"Resident Evil: Code Veronica" is considered by fans to be the "true" third installment in the series, but even then it struggled with a sometimes frustrating game design and extreme difficulty spikes. With "Resident Evil 4 Remake," the team has shown that they can not only make outdated sections look better, but also streamline the gameplay in a meaningful way.
The dynamic between Claire and Steve Burnside, in particular, needs a nuanced update to work in 2026 (or later) – a strength the duo already demonstrated with Leon and Ashley. Since "Resident Evil: Code Veronica" focuses much more on horror and puzzles than the action-packed fourth installment, the experience gained from the RE2 remake is invaluable here.
Resident Evil Code Veronica Remake is being directed by Kazunori Kadoi & Yasuhiro Anpo, same duo who directed Resident Evil: 2 Remake & Resident Evil: 4 Remake. https://t.co/ICE1GHowJg
- AestheticGamer aka Dusk Golem (@ AestheticGamer1) March 20, 2026
Capcom's flexible development structure
The insider Dusk Golem's assessment of internal working methods is interesting. According to him, Capcom no longer operates with rigid teams, but rather rotates talent between projects. This explains why the quality remains so consistent across "Resident Evil Requiem" and its remakes – the know-how flows directly from one top title to the next. After the massive success of "Resident Evil Requiem“It seems Capcom is now doing everything it can to maintain its momentum.”
That the minds behind the two best remakes in the series' history are taking over is the best possible scenario. "Resident Evil: Code Veronica" has the greatest potential for a complete overhaul, as the original is currently the most difficult to access. This should put to rest any skepticism that Capcom might be neglecting the game. This is going to be a real heavyweight.
Which element from the original do you think the team most urgently needs to adapt: the backtracking or the character Steve Burnside?
Fabian Trent or Hunk will find you 😉😁
Finally, a real Resident Evil game again, not garbage like 5-9.
Metalhand Paganism: So if 5-9 are garbage, then the original 4 is too. Because of that, the franchise lost its identity. And while I largely agree that the games you mentioned are bad, you have to put it in perspective. As Resident Evil games, most of them really fail, but as individual games, they're all competently made. Objectively speaking.
Metalhand Paganism, I don't really like 5-9 either.
0-4 are the really strong games ❤️
Metalhand Paganism, the bad part is 8, all the others are great.
So I caught up on Code Veronica a few months ago, but unfortunately I didn't finish it.
One thing that definitely needs improvement is that the enemies don't respond. Especially in a survivor game where every magazine counts, I didn't find it cool that the enemies suddenly reappeared. I thought Moten was awful. Yes, the bit with Steve and the Ashfords was cringeworthy in some places; I think that was because the vice acting was a bit over the top. I liked the backtracking; if you know what to do, you can beat this Resident Evil in under 3 hours. I think Zero will be much harder to handle. With Code Veronica, it's not difficult; just make it like the Resident Evil 2 remake or the Requiem Grace section. Chris's part could then play like Leon in Requiem; that would also fit narratively. Code Veronica takes place only a few months after the Resident Evil 2 remake, so Claire already has some experience, but she's not like Leon in Resident Evil 4.
Yes, and this discussion about which installment is the best—they're all good since RE Engine. I can enjoy RE Engine games more than the older ones. With the older games, the quality varies wildly between individual titles. That's why Capcom should remake all the games and remaster the Revelations titles in RE Engine. And finally, they should release a Mercenaries mode that functions as a standalone game across all the older games and is regularly updated with new content. Even that awful mobile game is getting new characters from older Resident Evil games; now Ashley and Louis are supposed to be playable.
Paul Shinohara-Filz, I agree 🙈. It's always like that.
Everyone has their personal favorite Resident Evil games; mine are Resident Evil Code Veronica and Resident Evil 4. I wish the Resident Evil 4 remake had changed that, but unfortunately it didn't. I'm afraid Code Veronica will be no different, but I'm happy to be proven wrong.
Markus Schrammen is really like that. For me, part 4 is by far the best installment. And I played all the games at release. My least favorite Resident Evil games are part 7 and especially 8. Part 6 was a disaster back then, too.
David Kara: I love Resident Evil 5 & 6 as well as 7 & 8 😅 I thought Village was great and would have liked to see the true ending of the Winters Trilogy, which Resident Evil 9 should have been. I also like werewolves and vampires 🤗 Besides, the T-Virus and Las Plagas aren't the only biological threats for me. For me, Resident Evil should be more than just Umbrella, Stars, Raccoon City, zombies, and Bows.
I agree. Parts 5 and 6 are, in my opinion, fantastic games. We had a blast playing them, and I'm enjoying part 6 ten times more than I am Requiem right now.
We also thought 7 and 8 were fantastic. Back then, we played the seventh installment almost in one go until morning, it was so gripping. 8 was different, but also great. The whole story about Ethan Winters was something different.
Dropping that and now making something like 7 and 8 on a low and "boring" level, taking three steps back and throwing in some basic ideas and settings from the really old games, didn't really work for me. I like Requiem, but for me it's a patchwork without its own identity.
I prefer numbers like 0-1 and 2 and 3, as well as 4-6 and 7 and 8. Each "section" in the series had a clear identity and its own strengths.
I only find the remakes of parts 2 and 3 worse.
I personally don't like where Capcom wants to go, although I have the feeling that they themselves don't even know.
“Dream team” xD
Yes, tastes are so different. I thought the Resident Evil 3 remake was so much better than the Resident Evil 2 remake, which I was totally disappointed with. On the other hand, I thought the Resident Evil 4 remake was pretty awesome…
The question is how much Capcom will cut out this time out of laziness and stinginess. The games should perhaps tell the same story and include all the awesome locations, enemies, bosses, etc., instead of stingily cutting everything down.
The series deserves this. Although I also have to say that it's incredibly awesome of Capcom to finally make Resident Evil 1, 2, and 3 available in their original versions on GOG, for example. That's a fantastic move, as are the Dino Crisis games. They should just release the original Code Veronica on Steam and GOG, just like Dino Crisis 3, and I'd be extremely happy. Oh, and of course, all the awesome Onimusha games that are still missing! xD
Capcom has some incredibly awesome franchises, and they actually do quite a few things right compared to other publishers who couldn't care less about their past. I think it's great that they're making remakes everywhere.
I would just find it nice if they released all the original versions everywhere, so that you could simply buy both versions. In my opinion, the games deserve that, and so do the players.
I don't think Code Veronica will be cut back; they've already included many assets in Requiem, like spiders. The sanatorium's layout looks similar to the buildings in Code Veronica.
You know, I much prefer all the Resident Evil remakes to a single Game of Thrones game from Sony. Capcom is trying, but the problem is they have so many good franchises and just can't keep up. I'd love a new Dino Crisis, for example, but it's also about time for a new DMC. A new Capcom vs. SNNK game is especially important right now to establish who's really in charge in the fighting game.
Of course, I prefer any Capcom game to, honestly, all current Sony games… xD
But finally release the original Code Veronica for PC (GOG?), port Dino Crisis 3, add the missing Onimushas… little work, lots of money and happy fans… so come on Capcom 😉
Yeah, Onimusha 4 was really awesome back then, a monster of a game. It's still coming. It's also exemplary; other publishers don't give a damn about their own legacy. I won't name names, but we both know who we mean.
Nice, nothing better could happen. However, I'm worried about Zero since it's the same team that made the third remake, which was average, but also in separate ways.
The characters, namely of course Steve & the entire antagonist cast.
While Claire was presented with a degree of credibility, the entire scenario fell apart for me due to the rest of the integrated, seemingly forced cast. I consider it fortunate, indeed essential, that the team behind RE2make & REm4ke is behind this project; they have already proven twice that they are capable of meaningfully expanding established characters in terms of personality and credibility within the narrative.
Perhaps I'll give the Code Veronica remake a chance to change my mind about the disastrous impression of the original release.