Silent Hill: The Short Message The game has reached another milestone, despite receiving considerable criticism. It has now surpassed 2 million downloads.
Konami shares this information in another status update. X with Silent Hill: The Short Message It had already cracked the one million download mark shortly after its release.
It reads:
"Silent Hill: The Short Message. It has been downloaded more than 2 million times. It's available for free on PlayStation 5, so please give it a try."
『SILENT HILL: The Short Message』
— SILENT HILL (@silenthill_jp) February 12, 2024
200万ダウンロードを突破しました。
PlayStation®5で無料配信中ですので
ぜひ一度プレイしてみてください。
PlayStation Store:https://t.co/UIPnH4ixHQ
Official site:https://t.co/nbv0zTpl5P#SILENT HILL #SHTSM pic.twitter.com/g2zIfH3hoS
That Silent Hill: The Short Message Its success is certainly also due to free access and the currently considerable interest in the Silent Hill-series.
According to producer Motoi Okamoto, that was precisely the goal: to reach the largest and youngest target audience possible, who would be receptive to the Silent Hill-series were not so familiar to some players. After all, the release of the last game was over a decade ago and faded from the memory of some.
At the same time it serves The Short Message as a warm-up for the upcoming Silent Hill 2 from Bloober Team, whose development is nearing completion. While the two games have little in common in terms of content, they at least share the horror genre.
Okamoto also uses this as justification for his position that in The Short Message There are no fights or anything like that. This contradicts the entire genre, which focuses more on fear and psychological aspects. This isn't to say that fights are completely out of place, but it's about finding the right balance. Due to the short experience in Silent Hill: The Short Message It was considered absolutely right to completely forgo fighting.
Silent Hill: The Short Message is free in PlayStation Store available while Silent Hill 2 It is expected to follow later this year.

It's a shame Silent Hill has already lost. Many have already made up their minds; there's only hate everywhere. Silent Hill 2 was treated like a sacred relic, which it never was... all the installments except the third were trashed by so-called "fans" (who don't actually like any Silent Hill games except 2 and maybe 3), even though there really isn't a single bad Silent Hill game. Now this supposedly sacred game is being remade, and people are picking through the crumbs to find reasons why it has to be bad. Maybe just give it a chance and be glad that Silent Hill is finally coming back. If you don't like anything in the series except for parts 2 and 3, then you can always...
1) Just skip all the news and play other games instead of always complaining.
2) certainly not be described as a fan
Incredible, but there are people who have played the entire series and enjoyed all the installments. Maybe those are the fans…
Sad times, lousy "fanbase"
Other games lose their soul, throw out everything that made them great, change the style, the camera, the gameplay, the story, the world, simply everything… and because they're hyped everywhere or are exclusive… they're then called the best game in the series… anyone who thinks about it will surely come up with a few titles… hint: one series starts with "go," another with "ze"…
😉
You have to like what everyone else likes. If everyone's raving about the diarrhea simulator as an exclusive game, then it's obviously the best game... it has to be.
Under no circumstances should you question anything or try to approach games neutrally yourself.
I'm looking forward to the game.
Which series do you mean?
Don't worry, I'll give SH2 remake a chance, but I uninstalled that shorty demo very quickly after 5 minutes. Whether that counts as a MeinLenstein success is another question.
The short message had good ideas, but the execution simply wasn't good enough, and for a Silent Hill game, it just wasn't... it wasn't a Silent Hill... not at all. Neither the world, nor the gameplay, nor the way the theme was handled, nor the depth. It was a teen drama game with good ideas, but it didn't even come close to being a Silent Hill game.
Which series... well, I deliberately didn't write that xD
zelda breath of the wild
– dungeons
– Bosses
– gadgets
– World (empty and vast)
– Hardly any structure
– little leadership
– little life
– broken weapons
– Outfit from link
– Link eats fairies (Link from Ocarina of Time would never do that, he's crazy)
And much more
God of war 2018
– kratos Optik
– Armor
– few weapons
The fact that the sound was taken away and then returned was the highlight for many and says it all.
– Hardly any bosses
– few opponents
– Lots of talking while sailing
– experience little ourselves, everything has already happened and been planned, we are too late
- Drama
– New son, new wife (disrespectful to the old family)
– slow levels, no more beautiful panoramas
– shallow puzzles
Infinite halo
- Worst level design because dead open world
– modified, missing weapons (everything new from 4+5)
– hardly any story
– more of an appetizer than a main game
-cortana devalued and replaced, offscreen (how brazen and unworthy)
– gameplay as its only strength
– lame boss fights
-Pilot unimportant and only there for drama
-ubisoft style without all ubisoft strengths
Much more could be written about each of the three games. They betrayed themselves and what they stood for in order to adapt and "reinvent" themselves.
With Zelda, it was a sacrifice of everything that made Zelda great and magical for the open world and the "do it yourself" approach.
In God of War, the sacrifice was made for drama, "depth," and the attempt to emulate The Last of Us. Action, epicness, grand panoramas, settings, variety—simply everything in terms of diversity and challenge—was sacrificed. The entire genre was changed; The Last of Us was turned on its head. The pace was gone, camera tricks were gone, bosses were gone, and experiencing mythology instead of just having it narrated was gone.
Halo
It broke my heart as a longtime fan. An empty open world with decent graphics, no story, Cortana replaced and reintroduced as a bitchy sidekick, and aside from capturing bases, killing enemies, and finding marines, there's nothing to do. The game ends and feels like one long mission or a demo. Nothing epic, nothing exciting, no desert, no snow, nothing. It's like someone took Unity and built a large multiplayer map. Add enemies and a few bases. Kill them all… the end. It tarnishes the Halo name. People hate Halo 4 and 5… Infinite makes them look like 90s titles.
And why? Because they'd staked everything on the free-to-play multiplayer to milk it for all it was worth. Cat ears for the Spartans and more. Game Pass, yeah!
I haven't played the other two games, so sure I've played Zelda before, but not the new one.
But I completely agree with you about God of the Galaxy 2018 and also Ragnarok (partially). What still bothers me about the God of the Galaxy reboot is the lack of weapons. Sure, Ragnarok somewhat redeemed it with the Legacy system, but there are still too few weapon types, resulting in a lack of gameplay variety. Instead of adding 10 different shield types, they should have, for example, made a shield with, say, lightning as its element, which could then be used as an offensive weapon. Or a bow that you can use yourself, which worked in parts 2 and 3. Yes, the Last of Us camera doesn't bother me, especially when there are young men/women present and talking. What bothers me is that they use weapons that Kratos doesn't have active access to. That's why I hope there's a remake of the Greek myth. Then Kratos can use the bow himself, or have access to more or different weapons.
The camera is definitely a matter of taste. I also bought God of Fire War again in 2018 as a download for the PS5 during a sale, to do a second playthrough and give the game a second chance. I had already finished it once, but was very disappointed back then. Some people just like that kind of thing.
I miss the old, gritty God of War games; they were kind of like Devil May Cry, and compared to God of War, Devil May Cry has stayed true to that. It still feels just like its name suggests.
I haven't played Ragnarök yet and I'm unsure about it….