The days when Sony and Square Enix worked hand in hand while Microsoft lagged behind with the Xbox are finally over. Square Enix has decided to release all future titles simultaneously on all its target platforms. This groundbreaking decision marks a significant shift in the strategy of the Japanese publisher, which recently failed to achieve the hoped-for commercial success with its flagship titles such as "Final Fantasy XVI" and "Final Fantasy VII Rebirth."
Multi-platform strategy in focus
Naoki Yoshida, director and producer of "Final Fantasy 14" and "Final Fantasy 16", gave an interview to the Japanese outlet 4Gamer It has been announced that Square Enix intends to focus more on multi-platform strategies in the future. "We want players to have access to our games on different platforms."Yoshida explained, emphasizing that the Xbox Series X|S is integrated into this strategy. A concrete example is the upcoming role-playing game "Fantasian Neo Dimension," which will be released on 5. December for PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch and PC appear is.
This decision could change the face of the role-playing game industry. Yoshida further explained that they aim to release future titles simultaneously on Xbox. "In the future, Square Enix titles will increasingly be released simultaneously on every platform," So says Yoshida. This means that Xbox players will soon be able to enjoy the epic stories and innovative gameplay mechanics that Square Enix has to offer. This strategy also underlines the statement by former PlayStation CEO Shawn Layden that they are not interested in exclusivity. must be able to afford.
Final Fantasy 16 will likely be available on Xbox soon.
Rumors about an Xbox version of “Final Fantasy 16” However, these plans persist, and the developers have repeatedly hinted that they are also planning for Microsoft's consoles. The question remains whether we can expect similar announcements for "Final Fantasy 7 Remake" and "Final Fantasy 7 Rebirth." One thing is certain: the competition between consoles is intensifying, and players will benefit from a wider selection. Square Enix is thus sending a clear signal for the future and the multiplatform revolution in gaming.
Oh dear, I can already see it coming. All the games will end up as bargain items on Game Pass.
Lol, I'm laughing my head off! Digital Foundry spent weeks sucking up to them, promising that FF7 Rebit finally looks next-gen on the Pro. Now an update has come out and lo and behold, you can now sharpen the performance settings on the entry-level PS5 and it looks great (it already did before).
So, to reiterate the question: is the reason the games were released with bugs really due to the PS5's lack of power, or should the developers perhaps optimize them better?