The cancellation of Viscreal Games' Star Wars game seems to have left a lasting mark on those involved, including Amy Hennig, who contributed to the story.
Hennig has now... commented on this and saidShe said she would have liked to show more of the game, which was further along in development than was ever presented. However, things have changed over the years, and the game no longer fit into EA's business plan.
"I wish people had seen more of it, because it was far beyond what people ever got to see. And it was good. But ultimately, it didn't make sense in EA's business plan. Things changed over time while I was there."
Visceral faced several challenges during development, starting with the Frostbite engine, which was originally designed for first-person shooters and had to be adapted for a third-person action-adventure game. While they certainly received a lot of help, a significant amount of time was still spent on groundwork, time they would have preferred to invest elsewhere.
Next up was the Star Wars game at EA Vancouver It was to be further developed, but it is unclear in which direction it should go. According to the latest reports, development is now on hold.
