The King of Fighter XIV – Update 3.0 with new content available

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Trooper_D5X
Trooper_D5X was a long-time editor at PlayFront, specializing in gaming news, reviews, and hardware analysis. He authored over 30.000 articles providing in-depth coverage of current topics related to PlayStation...
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SNK has released the long-awaited Update 3.0 for 'The King of Fighter XIV', which not only brings new characters but also tweaks some optimizations.

This time, the new characters include:

  • Najd: A student by day and a fighter by night. Ayaka Fukuhura lends her voice to the character. Najd is a reserved person who fights at night to protect her fellow citizens and combat crime.
  • Oswald: He made his first appearance in The King of Fighters KOFXI, where he formed a hero team with Ash and Shen Woo. Known for his extravagant style and unique fighting technique, the fan-favorite Oswald leads the field of new fighters. A true gentleman and former professional assassin, Oswald uses his razor-sharp playing cards in battle to literally take his opponents apart piece by piece.
  • Blue Mary: Blue Mary has always had a unique fighting style – with moves based on the Soviet martial art of Sambo. Her set includes many grapple moves, and as you can see in the trailer, we've worked very hard to implement those bone-crushing attacks as faithfully as possible in KOF XIV!
  • Heidern: Heidern is the leader of the Ikari Warriors, a group of mercenaries operating under Interpol. His ever-growing team includes Ralf, Clark, Leona, Whip, Seth, Ramon, and Vanessa. Heidern made his first appearance in 1994 at KOF94, where he, along with Ralf and Clark, investigated the tournament's mysterious host, "R." Heidern will have several playable appearances, such as in KOF95 and 98.

The update also includes a new stage called Riyadh. Riyadh is the capital of Saudi Arabia, and the stage showcases, among other things, the Masmak Fort and the city's skyscrapers.

Finally, the update includes some balance adjustments, including:

  • Fixed an issue allowing to keep charging charged special moves if a direction key was pressed at a certain timing after special moves successfully charged.
  • Throws don't work anymore from the beginning of a guard stance and until blocking any opponent attack.
  • Emergency Evasion, Guard Cancel Emergency Evasion, and Moving Distance properties have been standardized for all characters.
  • Hit Stop duration on guard stances specific to guard points against certain projectiles has been changed.
  • Collision coefficients for opponents stunned in the air have been changed.

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