Tomb Raider: Legacy of Atlantis brings back the old climbing challenge

Lukas Author 2026
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Lukas Neumann
As Niklas's "Padawan," Lukas Neumann accompanies the PlayStation ecosystem at PlayFront. He critically examines graphical excesses and AAA budgets to provide an honest perspective on current gameplay concepts and the...
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The new Tomb Raider combines the Survivor trilogy with the feel of the original PS1 games. Fewer markers, more freedom of play. A hybrid of the original and a modern approach.

The next Tomb Raider remake, "Legacy of Atlantis," will not be a radical reboot, but rather a controlled evolution. The "keep looking" principle is intended to challenge players.

The developers confirmed in an interview with DualShockersthat the upcoming Lara Croft adventure uses the mechanics of the Survivor trilogy as a basis, but deliberately combines them with the classic virtues of the 90s originals.

Climbing without safety nets and with fewer scripts

The Survivor era offered cinematic action, but often held our hand completely while climbing. That's changing now. According to the developers, the new Traversal system is "not exactly the Survivor system," although it remains recognizably related. The autopilot is being scaled back.

Instead of mindlessly following a line of white paint on the rock walls, we have to read the spaces ourselves again. Timing and precise positioning become paramount. Those who jump must aim. A true shift in game design.

The developers are taking a similar approach with the combat system. It remains modern and utilizes the established third-person shooter foundation, but is described as "evolved, yet related." Expect fewer rigidly scripted battles and more dynamic combat where the environment and your resources play a greater role. The principle is reminiscent of the transition from "Horizon Zero Dawn" to "Horizon Forbidden West." Refinement rather than a complete overhaul.

The principle of "keeping looking" challenges us.

The most exciting part of the interview concerns the exploration of the game world. With the clear "keep looking" design principle, the developers are taking on modern handholding. The game aims to impose fewer visual markers and UI aids on us.

The goal is an uncurated adventure. We should be able to consciously lose ourselves in the ruins again. This freedom is coupled with a new harvesting system. The collected resources aren't mere cosmetic goodies, but drive systemic progression. Those who leave the beaten path and thoroughly explore the environment are directly rewarded with upgrades and useful tools. Exploration becomes the core economy of the gameplay.

Crystal Dynamics delivers exactly what the community has been demanding for years: the strengths of the old PS1 classics wrapped in a modern AAA package. The risk remains manageable thanks to the Survivor foundation, but the focus on player freedom and less interface clutter is precisely the right approach. Legacy of Atlantis could strike the perfect balance.

“Tomb Raider: Legacy of Atlantis” will be released in February 2027.

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8BitHero
23. June 2026 13: 11

So, for starters, there is no device that was ever released titled 'PS1', it simply doesn't exist. The Tomb Raider trilogy was on PlayStation as well as PC back in the day. PSOne was a mini/travel version of PlayStation, so using that as your argument falls flat immediately. After all, nobody says PS2 Slim when they talk about PS2 games (ex: I loved playing FFX on PS2 Slim!)

Now that we've corrected a grave misunderstanding so we can stop intentionally confusing people in the future (only casuals say the wrong name for things), every gamer is boycotting this trash because CD used AI in the production of this game. Just like SEGA with the Crazy Taxi reboot, we real gamers don't support theft and laziness from our developers; work hard and take pride or we won't support you. It's that simple. No intelligent individual supports AI under any circumstances.

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