Warhorse Studios is replacing human translators with AI solutions to cut costs. The dismissal of experienced staff on "Kingdom Come: Deliverance 2" marks the next step in industry standardization.
The algorithm takes over the word
Longtime translator and editor Max H. was dismissed with immediate effect on March 27, 2026, as he lamented on Reddit. His responsibilities included the Czech-English localization of “Kingdom Come: Deliverance 2“As well as all planned DLC content. Warhorse Studios management officially declared the position obsolete. Starting next month, an AI solution will handle all of the studio's translation work, from quest logs to complex dialogues.”
According to internal explanations, the decision was made purely for financial reasons, aiming to increase efficiency. Warnings regarding potential quality losses in the transmission of medieval nuances were ignored. This affects not only technical texts but also creative marketing materials. The move marks a radical shift away from specialized professionals and towards automated content processing.
The end of the language barrier through processors
Translators are at the top of the list of dying professions. Anyone who believes that a machine will never learn the subtle difference between Czech dialect and English slang is ignoring the learning curve of the last two years. Warhorse is drawing the logical conclusion from a technology that is good enough to serve the masses. Here, human expertise becomes an expensive luxury that a studio obsessed with efficiency can no longer afford.
Perfection is no longer a criterion in modern game development, as long as the output doesn't jeopardize profit margins. AI delivers results in seconds that would take a team weeks to achieve. That the soul of the language is lost in the process is collateral damage that management shrugs off. It's no longer an experiment, but the new standard.
Previously, historians were hired for authenticity; today, a graphics processor and a prompt are sufficient.

Well, then in the future – as with other studios that replace humans with AI – I will think eight times more carefully about whether I even want to buy anything from Warhorse anymore.
One of the studios that distinguished itself through passion and craftsmanship is going down this path. Kingdom Come: Creation is driven by exploration, combat, but to a large extent by its dialogue. To consider a lack of nuance in the language as collateral damage means that sales of future games will likely also be considered collateral damage. Serves you right, Warhorse. You're going to lose a lot of gamers.
Okay, that leads me to only one conclusion. Passion and authenticity are dead. If this becomes the 100% standard, I won't buy any more games in the future. I still have at least 60 games that I've never finished.
Especially in a title that, due to its historical references, requires nuanced language.