Warhorse Studios confirms "The Lord of the Rings" RPG and new Kingdom Come: New York

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Mark Tomson
Managing Director of PlayFront. Mark Tomson shapes the vision of independent PlayStation reporting. His focus: technical analysis, hardware evolution, and the strategic positioning of the gaming industry. He stands for...
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Warhorse Studios is developing an open-world RPG based on The Lord of the Rings and a new Kingdom Come. All the details on the projects after the Embracer rebuild.

Warhorse Studios has officially confirmed that it is simultaneously working on an open-world role-playing game set in the "Lord of the Rings" universe and a new project in the "Kingdom Come" series. The announcement follows the structural split of its parent company, Embracer Group, in which the Czech studio was integrated into the newly formed Fellowship Entertainment.

Warhorse Studios The company is using the extensive restructuring of its corporate structure for fundamental expansion and is now developing two major gaming projects in parallel. While the official confirmation of a new "Kingdom Come" adventure is a logical step after the success of its predecessor, the Middle-earth project marks the studio's first departure from its strictly historical setting.

Middle-earth with a touch of Bohemia

The rumors of the past months The rumors have proven true. Warhorse is working on an open-world role-playing game set in J.R.R. Tolkien's Middle-earth. Industry reports indicate a production budget of around $100 million, which is to be supported by external investments, among other things.

What's interesting here is the playful approach. The studio remains true to its design philosophy and, according to initial reports, is aiming for a grounded, dark, and mechanically deep interpretation of Middle-earth. Instead of unfair high-fantasy spectacles with screen-filling explosions, the focus is on immersion and realistic systems. Anyone familiar with Kingdom Come's steep learning curve can imagine what this might mean for battles against Uruks or Orcs.

The return to Bohemia remains open.

The second project is internally referred to as a new "Kingdom Come" adventure. The studio has so far remained tight-lipped as to whether it will be a direct "Kingdom Come: Deliverance 3" or a standalone spin-off. Given the release of "Kingdom Come: Deliverance II" in early 2026, this project is likely still in a very early concept phase. The developers plan to reveal details only "when the time is right."

Strategically, the split makes sense. By spinning off the Embracer Group into the operational unit Fellowship Entertainment, which also manages brands like Tomb Raider and Deus Ex, the need to cross-subsidize unprofitable mobile and indie studios is eliminated. The developers can then concentrate on AAA productions.

For fans of immersive role-playing games, this is excellent news, but it will require patience. The Middle-earth project promises a much-needed, mature change of pace in the often generic world of licensed games, as the core mechanics of Warhorse – such as complex combat systems and in-depth character development – ​​are being applied to a fantasy setting. However, the parallel development of two open-world projects also represents an immense strain on the studio. Neither title is expected to be released on PlayStation 5 or PC before the end of 2028.

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Maik Köhler
20. May 2026 10: 56

This can only be good 😜

N7Dan
20. May 2026 13: 14

Absolutely awesome stuff!! 💯

I would gladly accept games of this type from this studio!

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