Ten years of detours: Dead Island 2 almost destroyed the franchise

Dead Island 2 was delayed for almost a decade – for good reason. A look back at the decisions that saved the game.

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Patrick Held
He's been part of the PlayStation world since day one. As a tech enthusiast and skeptic, Patrick delivers in-depth analyses and uncomfortable truths about hardware and software. His focus: meticulous detail rather than...

Dead Island 2 It was suddenly everywhere in 2014, at least as a trailer. A lighthearted, humorous E3 presentation featuring a sun-tanned apocalypse and jogger zombies. But what was shown back then didn't exist in the game itself. Martin Wein, then Head of Communications at Deep Silver, has now spoken openly about the reasons behind this at the Develop:Brighton panel – and why the title ultimately took almost ten years to arrive.

Wine list It says it clearly: "The game that was in development at the time would have destroyed the brand." Just weeks after the first trailer, it was clear that the project wasn't working for Yager. The playtests were disastrous, and the fun factor was nowhere to be found. So Deep Silver pulled the plug, a step that Dead Island 2 ultimately saved him.

One game, three studios, eight years of stagnation

What followed is well-known: Yager out, Sumo Digital in. That didn't last long either. It wasn't until 2023 that Dambuster Studios, an internal Deep Silver team, finally brought the game to completion. Almost a decade of development time, which had long since become an internet meme. But according to Wein, the risk of releasing it earlier was simply too high.

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"Sometimes you have to make a tough decision. We could have put on a bad game and earned a few euros – but the brand would have been dead."

It was a realistic look at what is often released too quickly these days. Not an excuse, but an admission: the game wouldn't have worked in 2015.

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From disaster to success, but at what price?

That Dead Island 2 While it's considered a commercial success today, that doesn't change the fact that an entire game cycle was missed. Techland has been in the game for a while. Dying Light Although established, other studios have taken advantage of the gap. Nevertheless, the final release in 2023 was celebrated by many players, also because of the focus on a wild game world and the well-thought-out gore system.

But the road there was rocky – and frankly avoidable if the right partners had been chosen from the start.

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What do you think: Was the long wait for Dead Island 2 Justified – or a self-inflicted PR trauma?

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