Far Cry: Primal – Patch 1.03 samt Survival Modus online

By Johannes Add a Comment
8 Min Read

Ubisoft hat den Patch 1.03 für ‚Far Cry: Primal‘ veröffentlicht, der unter anderem den neuen Survival Modus mit sich bringt.

Im neuen Survival Modus gibt es nun auch eine Ausdaueranzeige, die Minikarte wird abgeschaltet, sowie tritt stärkerer Nebel auf. Zusätzlich verbraucht die Schnellreise nun Ausdauer und Nahrung. Damit nicht genug, sind einige der Wildtiere noch stärker, andere müssen zunächst geschwächt werden, bevor ihr diese ködern könnt, eigene Begleiter müssen versorgt werden, sonst sterben sie für immer, sowie verschwinden seltene Arten wie der Bloodfang Sabretooth für immer, sollten sie einmal sterben.

Eine weitere Neuerung ist die Permadeath Option, die beim Einschalten für den sofortigen Tod sorgt und das Spiel zu Ende ist. Die Permadeath Option ist allerdings auch in verschiedenen Stufen verfügbar oder kann während bestimmter Missionen nicht greifen. Alle Details zu den Neuerungen findet ihr im folgenden Changelog:

Survivor Mode

  • Available in New Gameplay Options when starting a New Game
  • New – Stamina Bar added
  • Stamina depletes slowly during gameplay
  • Stamina depletes faster when walking/running/being in combat
  • Fast travel consumes stamina
  • Stamina can be regenerated by sleeping and eating food recipes
  • Manual heal and fast travel costs stamina
  • Low stamina slows down movement and health regen. At 0 stamina, manual heal and fast travel are disabled.
  • Tamed Beasts
  • New Permadeath for Tamed Beasts
  • If a Beast dies, the player must find and tame a new one
  • This also applies to Legendary Beasts, they can never be found again if they die
  • Skinning a Beast after they die gives you a skin
  • New – Beast riding fatigue introduced – After some time of continuous riding, mounted Beast will start taking damage
  • In order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage
  • Non-legendary tamed Beasts health has been reduced
  • Owl attacks and bomb drops have been disabled
  • World/Resources
  • Less natural resources are available in the world and less are looted when gathering
  • Less daily resources added to the Reward Stash from Wenja population level
  • Resources in the Reward Stash can only be withdrawn at the Village Stash
  • Requirements for rare animal skins have been reduced when upgrading huts
  • Night lasts longer and is darker
  • Campfire Fast Travel points are no longer unlocked by default when claiming a bonfire
  • Skills
  • XP Curve has been adjusted to be more progressive
  • Certain “over-powered” skills have been removed
  • Effects of other skills have been re-balanced
  • Skill points cost has been rebalanced
  • Gameplay
  • Bow tension added requiring players to pull back the arrow all the way to get maximum impact
  • Weapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfaces
  • Weapons are consumed more quickly by fire
  • Less slow-motion effect from the Weapon Wheel, Food Grid and Beast Grid
  • Crafting ammo in the Weapon Wheel now requires a hold to craft
  • Most bag capacity has been reduced
  • Player’s health regen speed has been reduced
  • Some healing recipes now require red leaves in addition to green leaves
  • Cold depletion rate has been increased
  • Fully upgraded Winter Clothes no longer offer total protection from the cold
  • Weapons on fire will extinguish when swapping between weapons (Expert difficulty only)
  • Fast Travel now costs Stamina and Meat, proportionally to distance
  • Mini-map has been removed
  • Shaders on tagged enemies have been removed
  • Several UI options have been set to off by default to increase immersion, (but can be re-enabled)
  • Hunter Vision duration has been set to 20s be default (duration can now be modified in the settings)
  • Fog of war reveal radius has been reduced
  • Can only Save & Quit when not in Combat
  • Game difficulty cannot be changed once started in Survivor Mode with Permadeath
  • AI/Wildlife
  • Enemies are more reactive and aggressive in combat
  • Wildlife detects you more easily
  • Blood trails from wounded animals are harder to track
  • Reduced overall animal density during the day, and increased density of predators at night
  • Reduced human density and frequency of Wenja events
  • Wenja fighters are less resilient
  • Predators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed
  • Beast
  • Reduced health for Legendary Beasts, Batari and Ull

Permadeath

  • Available in New Gameplay Options when starting a New Game with Survivor Mode turned On
  • Three Options Available – Off, On, Second Chance
  • Off – You respawn when you die
  • On – The game is over when you die
  • Second Chance – You only respawn if you completed enough of the game since your last death, (every 3% as depicted in the player’s overall progress)
  • Failing during Tensay’s Vision missions does not count as dying. (You’re dreaming after all)

Stability and Performance

  • Fixed an issue where player could lose their inventory when swapping weapons in specific conditions
  • Fixed some specific, low occurrence crashes

Gameplay

  • New Option in Gameplay Menu – Hunter Vision Duration – Can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)
  • New Option in the Interface Menu – Hide the bow reticle unless you are aiming or holding the bow ready
  • Fixed melee damage resistance skill also affecting ranged damage
  • Increased critical health in hard/expert difficulty modes

Lighting and FX

  • Fixed a lighting issue on bodies of water that would cause color to briefly change when exiting caves
  • Minor fixes to clipping issues

Wildlife and AI

  • Various bug fixes

Missions/Activities/World

  • Fixed a grapple location north of Tushwarha Outpost that would cause the player to fall to his death when trying to climb down
  • Fixed an issue where players could exit the map in the mission – Vision of Ice
  • Fixed an issue where players could exit the map in Shayu’s Cave
  • Fixed a couple issues where players could get stuck in the Dangu Cave
  • Fixed an issue where players could get stuck in an infinite death loop after completing the mission – Into Udam Land
  • Fixed some resources that would cause the player to become stuck in the map when gathering them
  • Fixed an issue where Bite Fish weren’t spawning in certain locations on the map
  • Fixed an issue where player could get stuck in the falling obelisk outside of the Batari’s Temple in the Izila Homeland

Menu/UI/Map

  • Fixed an issue that would cause one of the life bars to flicker in specific conditions
  • Fixed an issue where a “Location Discovered” prompt would remain on screen during cut-scenes in specific situations
  • Fixed an issue where some icons remained on screen when using the “Turn All Off” option in the Interface menu

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