The console war between PlayStation and Xbox has long been at the heart of the gaming industry. Two giants dueling in an incessant battle for supremacy in the living room shaped the industry - not only in terms of consoles, but also in the way video games were perceived. But according to Peter Moore, the former head of Xbox, this war is no longer what it used to be. Today's console war has lost its spice, and that's not necessarily a bad thing, as Moore explained in a recent interview.
The era of "healthy" war
Moore, who joined Xbox in 2003 to defend the brand against the PlayStation 2 and GameCube, fondly remembers the "good old days" when console warfare was a "healthy" element for the industry as a whole. "The console wars were healthy because they put us in the spotlight", explains Moore. In an era when video games were often labeled a social evil - a waste of time, glorifying violence - the battle between Xbox and PlayStation provided a welcome platform to gain mainstream media attention and establish video games as a serious entertainment medium.
An example of Moore's "mission work" is his infamous Halo 2 tattoo, which he presented at E3 to announce the game's release date. Such PR stunts were a necessary evil at the time to promote the growth and acceptance of the gaming industry. The "war" between console manufacturers had an infectious energy that not only excited fans, but also boosted confidence in video games.
The focus on content
But times have changed. According to Moore, Microsoft has recognized that the true value no longer lies in the hardware itself, but in the content. The Current strategy of the companyThe decision to publish its first-party games on other platforms such as the PlayStation 5 shows a change in thinking. Moore is convinced that Microsoft - if it had the choice - would rather do without consoles and concentrate fully on providing content. "Would you rather produce hardware? No", he explains. "Would they be excited to deliver content directly to your TV, no matter what device you use? You bet they would."
With the rise of streaming platforms such as Netflix the entire media landscape has changed. The future, according to Moore, could offer a model where users can simply access the content they want without having to worry about the hardware. It would be a seamless transition between different devices - with no lag, no latency. But despite this vision, the community loves to own their hardware, as the example of Nintendo shows. The Nintendo Switch has shown that people still have a strong attachment to physical consoles.
The vitality of war
The console war is not just a battle for market share and console sales - it is also a battle for the hearts and minds of gamers. Moore admits that the current situation is no longer as vibrant as it used to be. The Takeover of Activision Blizzard by Microsoft is a sign that the focus is more on economic considerations than on the passionate debate between console manufacturers. The battle for customers and market share may still exist, but it has become less intense.
"It has lost some of the vibrancy with which the industry has grown", says Moore. It was this vibrancy that made the console war so exciting in the early 2000s - the constant competition that drove innovation and catapulted the industry to new heights. But today, it seems, the war is no longer so important. Times are changing, and the industry is changing with them.
The console war between PlayStation and Xbox was the central element of the gaming industry for a long time. But as Moore aptly points out, this war is no longer what it used to be. Times have changed, and while the battle for market share still exists, the real focus is now on content and delivering games across multiple platforms. Whether this means the end of the "war" or simply the beginning of a new era remains to be seen. The gaming industry will continue to change and the coming years could hold many surprises.