Review: The Backrooms 1998 - Psychoterror or frustration generator?

A nerve-wracking nightmare: The Backrooms 1998 offers intense horror, merciless difficulty and a disturbing VHS look - but is it gripping or just frustrating?

Lukas Neumann
Junior Editor at PlayFront.de - fresh in the industry, but with a keen eye and a sharp pen. Plays, writes, dissects - always on the hunt for the...
4 Min Read

"The Backrooms 1998" is no ordinary horror game - it is a digital nightmare that looks like a VHS tape from hell with its endless corridors and disturbing found-footage visuals. Inspired by the internet myth of the same name, it deliberately plays on primal fears of isolation and disorientation. But the question remains: is it a masterpiece of psychological horror or simply a frustration generator full of jump scares? Our test provides the answer.

Ingeniously disturbing or simply tiresome?

At its core, the player takes on the role of a teenager who inadvertently gets caught up in the labyrinthine backrooms. The story unfolds through subtle environmental stories and eerie discoveries that gradually uncover a larger mystery.

The game borrows heavily from found-footage horror films of the early 2000s and uses VHS filters to intensify the immersion. The flickering images, noisy textures and abrupt disruptions create an oppressive atmosphere and the feeling that something is fundamentally wrong. Initially, this style increases immersion enormously, but over time the visual sensory overload can become exhausting. While some players will appreciate the consistent VHS aesthetic as artistically valuable, for others it may simply be too much.

Full of suspense or just annoying?

The gameplay in "The Backrooms 1998" is based on survival and escape mechanisms as the player navigates through a constantly changing labyrinth while avoiding invisible creatures. The microphone sensitivity is particularly innovative: the game registers sounds from the player's real environment, so even a startled gasp can mean the virtual end. This adds a level of realism that provides additional excitement.

However, this mechanic can also be frustrating, especially for players who do not have an absolutely calm environment. The lack of resources, such as batteries for the flashlight or markers for navigation, also causes ongoing stress. Every decision has consequences, but the high difficulty and restrictive save system could be more punishing than rewarding for many players.

A game of patience or unfairly difficult?

The controls are basically simple, but sometimes feel a little imprecise - especially when interacting with objects or navigating through narrow passages. Hiding mechanics, such as crawling under furniture or hiding in cupboards, are essential for survival, but do not always work reliably. This can lead to annoying failed attempts, which are not due to inability to play, but to inaccuracies in the mechanics.

The inventory system requires strategic use of healing items and tools. While this brings additional challenges, it sometimes feels unnecessarily cumbersome. Especially in hectic situations, the cumbersome navigation through the menu can slow down the flow of the game and lead to moments of frustration.

Atmosphere meets monotony

Visually, the game almost perfectly captures its intended aesthetic. The grainy VHS graphics contribute to the oppressive atmosphere and make the environment seem oppressively real. However, the repetition of the same sterile corridors can become monotonous over time, making exploration less exciting.

Acoustically, the game shines with an eerie soundscape. Distant footsteps, distorted whispers and sudden audio distortions intensify the psychological horror. Unfortunately, this effect is sometimes disturbed by excessive jump scares. While the soundscape masterfully builds suspense, the game occasionally interrupts this atmosphere with cheaper shock moments that become predictable in the long run.

Conclusion

the backrooms 1998 review
Review: The Backrooms 1998 - Psychoterror or frustration generator?
"The Backrooms 1998 is more than an ordinary horror game - it's a nerve-wracking experience that challenges players psychologically. The VHS aesthetic, microphone-sensitive gameplay and omnipresent threat make for an intense horror experience. However, its relentless difficulty, monotonous environments and sometimes unfair mechanics may put many players off rather than thrill them. Horror fans who have no problem with constant stress and punishing gameplay will get their money's worth here. Those looking for a more subtle, atmospheric horror experience, on the other hand, will probably quickly lose their nerve. A digital nightmare - in the best and worst sense."
Plus
The VHS aesthetic and the sound create an oppressive horror effect
Sounds from the real environment influence the gameplay
Constant threat makes for a gripping experience
Minus
High difficulty and restrictive storage system
Constant VHS distortions can be exhausting
Repetitive corridors reduce long-term motivation
7.2
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