With a new update, the PC version of Days Gone a noticeable upgrade - bringing it technically on par with the upcoming PS5 remastered version. While owners of the PC version will benefit from visual improvements and controller features free of charge, there is a price to pay for additional content: The "Broken Road" DLC will be released at the same time as the new console version and brings new game modes for around 10 euros.
At the center of the free updates are numerous graphical improvements. For example, the sky effects have been revised and a new atmosphere simulation has been integrated, which enables more realistic lighting conditions by day and night. Nights in particular now look much darker and more atmospheric - a plus point for the already dense mood of the game. The lighting has also been optimized, shadow resolutions increased and the overall visual quality visibly improved. Users of DualSense controllers can also look forward to native support for haptic feedback.
Days Gone upgrade yes - but modular please
These changes are no coincidence: with the update, Sony is specifically adapting the PC version to the Days Gone Remastered for PS5 which was announced on April 25 will be released. However, there are only cosmetic improvements - if you also want to experience the new game content, you will have to dig into your pockets.
The paid "Broken Road" DLC contains the new modes that the PS5 remaster also offers: These include a Horde attack modea speedrun mode and the option of permadeath. The game enhancements are thus clearly separated from the free graphics update - and are offered at a price of around 10 euros.
The separation between the free graphics update and the paid DLC may seem transparent at first glance - if you only want the technical improvements, you get them for free, while new game content is offered separately. However, this division also raises questions: While the PS5 remaster appears as a complete package, PC players can upgrade their version in modules - and this shortly before the release of the revised console version.
Fair deal or clever tactic?
At its core, the DLC delivers exactly the same gameplay additions that are part of the paid-for remaster on PS5 - including the horde mode, permadeath and speedrun options. It may be an understandable decision to spin off this content on the PC and sell it separately, but it also seems calculated. After all, the technical basis has long since been updated free of charge, which gives the impression that the real added value now lies in the paid add-on.
The question also arises as to whether it is really "fair" to bundle known content from the remaster version into a DLC instead of making it part of a comprehensive, optional upgrade package - for owners of the original version, for example. Transparency doesn't automatically mean fairness, especially when the release date is so close to the PS5 version. The separation seems less like a customer-friendly solution and more like a cleverly crafted business model that avoids double monetization but still relies on upselling. And with costs of just 10 euros, criticism can often be quickly wiped away, as in this article explained.