Battlefield 4 – Patch bereitet Spiel auf den ‚Second Assault‘ DLC vor, inkl. Changelog

By Trooper_D5X Add a Comment
3 Min Read

Wie zuvor angekündigt, hat DICE am gestrigen Donnerstag einen neuen Patch für ‚Battlefield 4‘ auf PlayStation 4 veröffentlicht.

Das Update bereitet vorwiegend den Launch des ‚Second Assault‘ DLC auf PlayStation vor, der voraussichtlich Ende Februar erscheint. Nähere Details dazu möchte man später bekannt geben. Der Second Assault DLC enthält vier klassische Battelfield 3 Maps – Operation Metro 2014, Caspian Border 2014, Gulf of Oman 2014 und Operation Firestorm 201, fünf “re-remastered” Waffen, den Dune Buggy (DPV), zehn weitere Missionen mit neuen Unlocks, sowie den Capture the Flag Spielmodus aus Battlefield 3: End Game.

Darüber hinaus wurden weitere Dinge im Spiel optimiert, die DICE in einem offiziellen Changelog festgehalten hat:

DMR Balance Tweaks:

  • Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Weitere Optimierungen:

  • Significantly reduced the duration of the black screen when spawning in, and fixed the issue with players getting killed before being in-game
  • Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
  • Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
  • Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
  • Fixed an issue with players using an exploit for the SOFLAM
  • Fixed an issue with players using an exploit for the MAV
  • Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
  • Fixed an issue where chat would break when entering “false” or “true” in the chat window
  • Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
  • Fixed the misaligned crosshairs on the T90 MBT
  • Added setting to tweak joystick dead zone
  • Various minor crash fixes

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