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Reading: The Division 2 – PS5 Upgrade & Resident Evil Crossover verfügbar
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The Division 2 – PS5 Upgrade & Resident Evil Crossover verfügbar

Trooper_D5X Published 02/02/2021 1 comment
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Ubisoft hat das PS5 Upgrade für The Division 2 veröffentlicht, mit dem gleichzeitig auch das Resident Evil Crossover an den Start geht.

Auf PlayStation 5 und Xbox Series bedeutet dies, dass The Division 2 nun in 4K mit 60 fps Support läuft. Ein weiteres Performance Update soll allerdings noch einmal folgen, das man zu einem späteren Zeitpunkt vorstellt.

  • 4K 60 FPS Support for Xbox Series X/S and PlayStation 5

Resident Evil Crossover

Zum Resident Evil Crossover heißt es, dass Racoon City seine besten und klügsten Agenten geschickt hat, um den Ruf aus DC und New York City zu folgen. Dieses einzigartige Crossover startet zusammen mit dem neu überarbeiteten Reanimated Global Event. Zusätzlich zu den neuen Outfits haben die Agenten auch die Möglichkeit, neue Patches und Back Trophies zu sammeln, um Resident Evil zu feiern.

Um die Patches und Trophäen zu erhalten, wurden die täglichen BOO-Projekte der Stufe 40 durch S.T.A.R.S. Support und S.T.A.R.S. Angriffsprojekte ersetzt. Eines dieser Projekte wird jeden Tag verfügbar sein und jedes wird euch mit zwei neuen Patches oder Trophäen belohnen, sobald sie abgeschlossen sind, solang bis der Satz vollständig gesammelt wurde.

Weitere Änderungen im Changelog

Optimization Station Changes

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  • Reduced all optimization costs by 75%.
  • Reduced all optimization material crafting recipes by 50%.
  • With this update agents should be able to afford to optimize their weapons and gear about once an hour. Though it may take up to two hours to gather all the resources necessary to optimize the final tier of many items.

Reanimated Global Event Changes

The green cloud produced by killing enemies with a headshot no longer harms agents. This cloud now heals agents and provides a significant boost to their firepower while standing within it. The green cloud continues to significantly harm enemies.

Bug Fixes

  • Fixed issue where gear sets would not correctly display which talents were required to be active for their chest and backpack talents to activate.
  • Fixed issue where Rigger would sometime refresh Tend and Befriend incorrectly.
  • Fixed issue where Memento Kill Confirmed drops could come from friendly skills.
  • Fixed an issue where Memento buffs could last beyond death. Which was both grim and ironic.
  • Fixed issue where directives in the LZ could multiply experience earned in the DZ.
  • Fixed and issue where Legendary Black Tusk would not count as “Black Tusk” for objectives in Leagues and Summit Challenges.
  • Removed objectives for the Skill Demotions Summit Challenge which referred to the Firestarter Chem Launcher and the Shrapnel Trap. The objectives were misbehaving and have been put in timeout.
  • Fixed issue where Vanguard and Perfect Vanguard granted their invulnerability to allies.
  • Fixed issue where Summit Combat Merit Commendation would display unusually in the Commendations menu.
  • Fixed issue where Merciless and Ruthless exotics would trigger a cosmetic explosion on the seventh stack in addition to really exploding on the first shot after.
  • Fixed issue where Decoy Skill would not refresh correctly if it was deployed when getting a headshot kill with the Mantis exotic.
  • Fixed issue where other players on the League leaderboards would show your own SHD level and point distribution.
  • Fixed misaligned elbow pads when using specific apparel items.
  • Fixed issue where The Summit matchmaking tab is not grayed out for groups containing level 30 agents.
  • Fixed issue where the audio queue doesn’t trigger when killing the last enemy on floor 100 in The Summit.
  • Fixed the Symptom Aggravator” talent description.

TAGGED: The Division 2
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