HITMAN – Details zum März Patch & den Live Inhalten

IO Interactive hat das große März Update zu ‘HITMAN’ veröffentlicht, das ab sofort auf allen Plattformen heruntergeladen werden. Auch diesmal stehen zahlreiche Optimierungen im Fokus, einschließlich beim Gameplay, der Grafik und mehr.

Darüber hinaus stellt man nochmals die Live Inhalte vor, die für diesen März erscheinen, einschließlich dem nächsten Elusive Target in Colorado, 10 neue Featured Contracts und eine Escalation Mission in Bangkok.

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March Update Release Notes

Simplified Chinese Language Support
We’ve added full menu and subtitle support for Simplified Chinese on PC.

Performance
We’ve fixed some rare issues that could cause the game to crash or be unstable.

Missing Exits
We’ve fixed an issue that could prevent exit points from appearing after killing the target(s).

Paris Suspend
We’ve fixed an issue that could cause guards and targets in Paris to suspend their routines, after specific player actions.

Subdue Prompt
We’ve fixed an issue that could cause the ‘subdue’ prompt to disappear when an NPC is picking up an item or when they are close to a wall.

Scoring Adjustment
We’ve fixed an issue where the ‘Never Spotted’ bonus was not awarded in certain cases.

Sapienza Lab
We’ve fixed an issue that could cause 47 to be ‘spotted’ in the Sapienza Lab, even whilst ‘blending in’.

Hokkaido Landscape
We’ve fixed a rare issue that could cause 47 to fall ‘out of world’ in Hokkaido.

Contracts Search Favourites
The Contract Tile now displays an icon to show whether that contract has been added to ‘My Favorites’

Sticky Pistol (Escalation)
We’ve fixed an issue where the ‘Sticky Pistol’ countdown would expire, despite 47 having the pistol equipped on a ledge.

The Incarnation Non-Accident
We’ve fixed an issue in the ‘Meiko Incarnation’ Escalation where dumping an NPC in a specific area would not result in an accident kill.

Disappearing Act
We’ve fixed an issue that could cause a holstered large weapon to be lost when activating the diorama in Paris.

Fire Safety
We’ve fixed an issue that could cause NPC’s to teleport away when they are burning.

HDR Launcher
We’ve fixed an issue where the ‘HDR’ option could not be enabled in the game’s launcher on AMD cards.

Sun Spots (HDR)
We’ve fixed an issue that could cause black pixels to appear around bright light sources when HDR is enabled.

Additional
We’ve also fixed other minor issues involving AI dialogue, audio and VO consistency, escalation completion marks and we’ve slightly reworded some menu text to make it more consistent.

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