The Long Dark – Redux Version in komplett überarbeiteter Fassung verfügbar

Die Hinterland Studios und Skybound Games haben ein umfassendes Update für ‚The Long Dark‘ veröffentlicht, das ab sofort als Redux Version erhältlich ist.

So sind ab sofort die komplett überarbeiteten Versionen von Episoden Eins und Zwei verfügbar. Diese spiegeln ein Jahr des Bestrebens wider, die Story-Modus-Erfahrung basierend auf dem Feedback der Spieler zu verbessern und die technischen Grundlagen in Erwartung der verbleibenden drei Episoden zu stärken, die nach Fertigstellung freigeschaltet werden.

Das „Redux“ Update beinhaltet somit Tausende von Korrekturen und Verbesserungen sowie völlig neue Inhalte. Die Anzahl der Änderungen ist so zahlreich, dass man sich im Allgemeinen nur auf die wichtigsten Dinge im Changelog bezieht.

Patch Highlights

  • Narrative Presentation: New dialogue mode; all story is now experienced in first-person; all dialogue is fully voiced and animated. All cinematic moments have been redone.
  • Narrative Content: All dialogue has been re-written and re-recorded. While the high-level story arc of Episodes One and Two remains the same, many of the supporting details have changed. We’ve introduced new plot elements, new locations, a new introduction, and overall a general layer of presentation polish on narrative content.
  • Mission Structure: We’ve opened up the mission structure; previously there were several plot elements or side mission content (ex. Jeremiah’s Survival School) missions that were prerequisites to progressing in the story. As much as possible, while maintaining a logical story flow, we’ve made the mission structure more flexible. Side content is properly optional now and can be accessed over time and in between key narrative moments.
  • Gameplay Improvements: In addition to opening up the structure somewhat, we’ve also retuned many of the mission objectives to provide the right amount of challenge. We’ve worked to reduce the amount of backtracking that is required to complete missions (while maintaining the right amount of open-world exploration to keep things interesting). We’ve completely overhauled the Bear Hunt mission structure, integrating it more fully into Episode Two, adding new Bear Spear gameplay, and adding climactic new encounter to complete that story. We’ve also made improvements to how we present mission information to the player. And finally, we’ve retuned the Survival “needs” per Story Experiene (Green, Capable, Hardened) and increased the amount of ammunition (Rifle, Distress Pistol) available in the world.

Alle weiteren Details können in den offiziellen Foren nachgelesen werden.