Anthem – Diese Änderungen folgen noch bis zum Release & der Public Demo

Auch wenn die kürzliche VIP Demo von ‘Anthem’ noch nicht ganz rund läuft, hat man bei Entwickler Bioware bereits eine Liste mit Verbesserungen, die noch bis zur Public Demo und dem Release des Spiels im Februar umgesetzt werden.

So entspricht die Demo laut Lead Producer Ben Irving nicht ganz der finalen Fassung, zumindest was kleinere Fehler betrifft. Wer sich aktuell also daran stört, kann später auf diverse Optimierungen hoffen, die im Detail wie folgt aussehen:

Optimierungen in der Public Demo

  • Entitlement bugs
  • Server performance updates to address much of the rubber-banding
  • Fixes for infinite loads and more being investigated
  • Platform bugs to validate Javelin unlocks
  • Client and platform login bugs

Optimierungen in der finalen Version

Swimming

  • Agree that swimming needs work still. We have some improvements in the latest build but we will need to put some more time into this
  • One tip is to use the arrow keys if you get yourself stuck, this is not a “real” solution but it has helped some people who have a tough time with it. Being very smooth with your mouse movements helps a lot here

Menu / UI

  • There is room for improvement here
  • Clicking directly onto items instead of needing to focus the list first — “should just be able to click into the options once they are highlighted.” This is good feedback and we will look into it
  • Menu keybindings for changing tabs – Although i agree, given you can just click with the mouse I think this is a lower priority than other improvements we could make so probably isn’t something we would prioritize in the short term
  • Hold to activate – I understand your perspective here but is holding it really very different than clicking it and being asked to confirm via a prompt? Will likely see if this is a problem in launch

Forge

  • Will investigate rotate speed with mouse
  • Scroll wheel – I would suggest clicking but agree this is a little confusing, will look into it

Everything Else

  • FOV Slider – To be honest i cant recall why this isnt an option we have so i will find out
  • Motion Blur – If you turn the setting off and post processing off then im told its turned off, we can look into this a bit more
  • UI suggesting DPAD buttons – this is a bug, it should show you whatever your equivalent key bindings are (e.g. to drop a relic, push “.”)
  • Sounds clipping each other – this isnt a PC specific problem?
  • Percentages for settings – agree but you set them once and probably never go there again so its likely not going to be at the top of the priority list
  • Text chat is something we will continue to monitor – there is VOIP to help explain things to team mates and we have some other ideas to help with this post launch (“Follow Me”, “Group Up”, etc)

Keybinding issues

  • Great list of bugs here, thanks for sharing them:
  • [Unable to bind L Alt, Scroll Wheel binding not working properly]
  • [Rebinding melee to Mouse 4 causes text under melee icon to be misplaced]
  • [Scroll Wheel binding not working properly]
  • [Default keybinding not working]

Performance

  • We have done performance improvements since the Demo but i dont have a good way to quantify that for you… its something we will continue to work on improving

Diverses

  • Weapons with 0% infusions
  • Weapons with bonus that applies to different Javelins
  • Plot integrity / party gather issues
  • Changes to Javelin unlock behavior
  • Fixes for losing XP at end of some expeditions
  • Performance Improvements
  • Additional stability fixes
  • A Social Hub: The Launch Bay
  • And a few thousand more (literally)…

Hierbei handelt es sich allerdings nur um Dinge, die man gerade im Kopf hat. Vieles aus rein technischer Sicht kommt natürlich noch dazu, was man später wohl in einem Changelog offenbar wird.

Wer Anthem noch ausprobieren möchte, hat heute noch den gesamten Nachmittag die Gelegenheit dazu.