Team 17 und Mothership Entertainment stellen heute das erste große Update ihrer Besiedlungs-Simulation ‚Aven Colony‘ vor, das in Kürze für PS4 und Xbox One erhältlich sein wird.
Insgesamt erwarten euch mit dem Update 11 neue Gebäude-Typen, eine neue Sandbox-Map und ein neues Transportsystem. Die Hovercar Station verbindet sich so zum Beispiel mit jeder weiteren in der Nähe, was das Pendel eurer Kolonisten deutlich einfacher macht. Ebenfalls neu ist ein Space-Aufzug, eine Treppe in den Himmel, mit dem noch mehr Kolonisten angesiedelt werden können, da sie nun einfacher zwischen der Oberfläche und dem Kolonie-Schiff reisen können.
Ein weiteres nützliches Tool wird die Decontamination Unit sein, mit der man die Ausbreitung von Pest-Sporen unter Kolonialisten verhindert. Die neue Karte heißt Serpent Isle, ein wunderschönes Wüsten-Areal in der Mitte von Aven Prime´s nördlicher See. Dies ist eine anspruchsvollere Herausforderung für die Besiedlung, da die geothermale und landwirtschaftliche Lage relativ niedrig gelegen ist.
Darüber hinaus werden zahlreiche weitere Änderungen am Spiel vorgenommen, die man folgenden Changelog festgehalten hat.
- Significantly modified temporal antialiasing to cause much less blurring, especially when close to buildings
- Lots of optimizations that should significantly reduce the amount of hitching with large colonies and improve large-colony performance overall
- Added a new „Decorations“ submenu and moved the Park into this submenu (from „Services“)
- The „Spaceports“ menu has been renamed to „Ships & Vehicles,“ and includes the new Hovercar Station
- Made Vanaar and Sandy Gulch in the campaign slightly more difficult (this does not affect saved games, only new games on those maps)
- Improved the look of the Employment overlay: now shows green arrows in most cases, or red if a worker’s commute is causing a morale penalty. Also dramatically improved the look of this overlay. It also shows connections between hovercar garages in purple if any colonists use them in a commute.
- Improved the Commute overlay: this now also shows the red lines from the Employment overlay
- Improved the effect when you recycle a Prometheus Lander
- Sending an expedition out to investigate a distress signal which later turns out to be rebels no longer leaves you with „{0}“ and „{1}“ in the next
- Crowding morale should now be a slightly more serious problem at most difficulty settings — but MUCH easier to addresss using hovercars!
- The Morale graphs in the Statistics panel were 50% too small; they are now the proper size
- The Bar & Grill now has a smaller morale effect in general and properly reduces the morale effect further at tier 1
- The Earth History Center is now more expensive and has a reduced morale effect
- The Park is now slightly more expensive to build
- The VR Center’s morale effect has been reduced slightly
- Habitats and Skyscrapers now use slightly less power and a Tier-2 Skyscraper is slightly more expensive
- Laser mines now use less power and no longer reduce air quality as much as they did previously
- Fixed an issue where holding Ctrl to highlight buildings while dragging a building for placement could cause buildings to temporarily disappear when you released Ctrl
- Creeps & tentacles now vanish properly the moment a building begins its destruction sequence
- Added more specialized POI marker types for expeditions: rebels, splinter groups, creep nests, and plague nests
- Fixed a rare stability issue
Aven Colony ist ab sofort erhältlich. Unser Review zum Spiel könnt ihr hier nachlesen.
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