Infinity Ward hat die Details der Season 6 in Call of Duty: Modern Warfare und Warzone enthüllt, die am heutigen Dienstag an den Start geht.
Das Highlight der Season 6 ist ein neues Fast-Travel-System, das man über die U-Bahn nutzt. Damit wird dem Überleben in Verdansk eine weitere Strategieebene hinzugefügt. Zum Start dieser Saison gib es auch wieder ein neues Battle Pass-System mit zwei kostenlosen Waffen und zwei Headlinern für die Saison sowie vier Multiplayer-Karten, die auf 2v2 Gunfight, 6v6 Core Play oder 10v10- und Ground War-Matches zugeschnitten sind.
Dies ist allerdings nur der Anfang dessen, was die Season 6 verspricht. Die kommenden Wochen versprechen noch mehr Spielmodi, Bundles, Testversionen und andere Trick & Treats, auf die man sich insbesondere Ende Oktober und zu Halloween freuen kann.
Eine ausführliche Vorstellung der neuen Inhalte gibt es auf der offiziellen Homepage.
Patch Notes
PLAYLIST UPDATE
MODERN WARFARE
- Ground War
- Gunfight Blueprint Customs
- Face Off – Station
- Killstreak Confirmed
- Season Six Mish Pit – Season Six maps Broadcast and Mialstor Tank Factory in mosh pit game modes
WARZONE
- BR Quads
- BR Trios
- BR Duos
- BR Solos
- Plunder Trios
- Armored Royale Quads
GENERAL FIXES
- C4: Slight delay when performing a quick detonation. A beep will now play when quick detonation is triggered. Also reduced throw initial velocity by 30%
- Fix for a bug where, after reviving a teammate in Survival, there will be a 5 second delay before the user is able to use their weapon again
- Fix for an issue where players could obtain unlimited Stopping Power rounds
- Fix for an issue where the defending player had a long respawn timer after the HQ was taken back and all players were dead while in a Headquarters match
- Fix for an issue where it was possible to put a molotov or grenade into a planted bomb causing it to kill the defusing player
WEAPONS
- Fix for two issues where the player’s watch and/or Heartbeat Sensor would not be entirely visible when using the XRK Chainsaw attachment on the Finn LMG
- Fix for a bug where explosive and thermite rounds do not function as intended on the Chronic variant from the Blunt Force II bundle
- Fixed an issue where the muzzle selection screen for the Finn LMG was hard to view in the Gunsmith menu
- Fixed an issue where the player’s left hand will not properly grip the weapon when the 23.0” Romanian barrel is equipped on the AK
- Fixed a few bugs where the prone hipfire viewmodel positioning was not appearing as intended and could disappear in certain circumstances
- Origin 12: Reduced very close damage in Warzone
- Shotguns: Increased damage of slugs in Warzone
- XRK ChainSAW – FiNN LMG:
- Adding a description in Gunsmith nothing the attachment does not allow for weapon mounting
- Increased brightness on the Tac Laser attachment
WARZONE
- Fixed a collision issue in the south corner of the Stadium
- Fix for an issue where a fence with a white tarp over it near the Hospital was allowing players to see through it on one side
- Fix for an issue where, on occasion, the train would appear as a white placeholder icon on the map
- Implemented fixes to help properly track Warzone wins
- Fixed a bug where players were unable to damage enemies with gunfire while on an ascender
- If a player has their minimap set to not rotate, they will see inaccurate pings on the heartbeat sensor. This has been fixed
- Fix for a rare issue where the Train’s supply boxes could vanish during longer rounds