Call of Duty: Modern Warfare & Warzone – Season 6 startet heute

By Trooper_D5X Add a Comment
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Infinity Ward hat die Details der Season 6 in Call of Duty: Modern Warfare und Warzone enthüllt, die am heutigen Dienstag an den Start geht.

Das Highlight der Season 6 ist ein neues Fast-Travel-System, das man über die U-Bahn nutzt. Damit wird dem Überleben in Verdansk eine weitere Strategieebene hinzugefügt. Zum Start dieser Saison gib es auch wieder ein neues Battle Pass-System mit zwei kostenlosen Waffen und zwei Headlinern für die Saison sowie vier Multiplayer-Karten, die auf 2v2 Gunfight, 6v6 Core Play oder 10v10- und Ground War-Matches zugeschnitten sind.

warzone season 6

Dies ist allerdings nur der Anfang dessen, was die Season 6 verspricht. Die kommenden Wochen versprechen noch mehr Spielmodi, Bundles, Testversionen und andere Trick & Treats, auf die man sich insbesondere Ende Oktober und zu Halloween freuen kann.

Eine ausführliche Vorstellung der neuen Inhalte gibt es auf der offiziellen Homepage.

Patch Notes

PLAYLIST UPDATE

MODERN WARFARE

  • Ground War
  • Gunfight Blueprint Customs
  • Face Off – Station
  • Killstreak Confirmed
  • Season Six Mish Pit – Season Six maps Broadcast and Mialstor Tank Factory in mosh pit game modes

WARZONE

  • BR Quads
  • BR Trios
  • BR Duos
  • BR Solos
  • Plunder Trios
  • Armored Royale Quads

GENERAL FIXES

  • C4: Slight delay when performing a quick detonation. A beep will now play when quick detonation is triggered. Also reduced throw initial velocity by 30%
  • Fix for a bug where, after reviving a teammate in Survival, there will be a 5 second delay before the user is able to use their weapon again
  • Fix for an issue where players could obtain unlimited Stopping Power rounds
  • Fix for an issue where the defending player had a long respawn timer after the HQ was taken back and all players were dead while in a Headquarters match
  • Fix for an issue where it was possible to put a molotov or grenade into a planted bomb causing it to kill the defusing player

WEAPONS

  • Fix for two issues where the player’s watch and/or Heartbeat Sensor would not be entirely visible when using the XRK Chainsaw attachment on the Finn LMG
  • Fix for a bug where explosive and thermite rounds do not function as intended on the Chronic variant from the Blunt Force II bundle
  • Fixed an issue where the muzzle selection screen for the Finn LMG was hard to view in the Gunsmith menu
  • Fixed an issue where the player’s left hand will not properly grip the weapon when the 23.0” Romanian barrel is equipped on the AK
  • Fixed a few bugs where the prone hipfire viewmodel positioning was not appearing as intended and could disappear in certain circumstances
  • Origin 12: Reduced very close damage in Warzone
  • Shotguns: Increased damage of slugs in Warzone
  • XRK ChainSAW – FiNN LMG:
    • Adding a description in Gunsmith nothing the attachment does not allow for weapon mounting
    • Increased brightness on the Tac Laser attachment

WARZONE

  • Fixed a collision issue in the south corner of the Stadium
  • Fix for an issue where a fence with a white tarp over it near the Hospital was allowing players to see through it on one side
  • Fix for an issue where, on occasion, the train would appear as a white placeholder icon on the map
  • Implemented fixes to help properly track Warzone wins
  • Fixed a bug where players were unable to damage enemies with gunfire while on an ascender
  • If a player has their minimap set to not rotate, they will see inaccurate pings on the heartbeat sensor. This has been fixed
  • Fix for a rare issue where the Train’s supply boxes could vanish during longer rounds
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