Wie versprochen, haben die Netherrealm Studios heute den Balance Patch zu ‚Mortal Kombat XL‘ veröffentlicht, der sich insbesondere den Charakteren widmet.
Nahezu jeder Charakter im Spiel wurde überarbeitet, dessen Details ihr in den offiziellen Foren nachlesen könnt. Darüber hinaus wurden aber auch einige Gameplay-Optimierungen vorgenommen, die ihr folgend nachlesen könnt.
General Gameplay fixes
- Many move list corrections
- Increased energy cost to start running to 25 (up from 15)
- Increased energy cost to cancel into a dash (where applicable) to 25 (up from 15)
- Getting hit while running will now drain 50 energy
- The increased hurt regions when you perform an air attack now activate one frame before the hit region activates
- Kounter message added when a hit lands as a counterattack or punish
- Delayed Wakeup will no longer activate if the block button is pressed or held while holding down
- You are no longer able use specific timing to avoid recovery frames on some jump attacks which used weapons
- Reduced the victim blockstun along with the attacker block recovery on many moves (keeping the same +|- on block advantage)
- WBID unlocks no longer have additional requirements
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TAGGED:Mortal Kombat X