Die Netherrealm Studios haben ein umfassendes Update für ‚Mortal Kombat 11‘ veröffentlicht, mit dem in erster Linie alle Kämpfer neu ausbalanciert werden. Außerdem stehen damit neue Grafik-Optionen zur Verfügung.
Unter anderem gibt es damit jetzt einen Color Blindness Mode, ebenso lassen sich die HDR-Einstellungen je nach TV-Qualität (Standard, High End, Professional) festlegen. Außerdem wurden zahlreiche Korrekten bei den Visuals vorgenommen, unter anderem bei den Brutalities. Den Changelog dazu findet ihr nachfolgend:
General Gameplay Adjustments
- Improvements to AI logic
- Added Color Blindness mode (Protanope, Deuteranope, & Tritanope) to Video Options
- Added HDR TV Quality settings (Standard, High End, Professional) to Video Options
- Added Variation info to the Pause Menu in Practice Mode
- Added a 4 Star Ranking and replaced Damage Ratio with additional matchup information to the Kombat Breakdown after an Online Match or Kombat Kard Kareer Stats
- Updated the visuals for the Real Time Frame Data Display in Practice Mode & Kombat Kard Match Replays
- Added an additional Brutality victory pose for every character
- Improved performance on many brutalities that were causing slowdown to occur
- Fixes to visual issues with many brutalities
- Added several new Brutalities for players to discover
- Added “Dimitri Vegas as Sub-Zero” Skins and Mask to Sub-Zero Kustomizations available free to everyone
- Front Punch + Front Kick button macro is now working correctly for all Krushing Blows in Practice Mode when the Easy Krushing Blows option is enabled
- When a move that would have triggered a Krushing Blow trades with an invulnerable move on the same frame it will no longer result in neither move colliding
- Fixed a rare visual issue with hitsparks during „Finish Him“ dizzy state after winning the round with Fatal Blow
- Mercy can now be performed using Front Kick + Back Kick button macro input if Button Shortcuts is enabled
- Fixed a rare issue where a player could cause a high projectile to visually appear to pass through their character after a knockdown if they pressed and released the down direction at a precise timing and made no further inputs
- Adjustment to victim regions after a character has missed a throw attempt
- Adjustment to victim regions during many hit reactions
- Adjustment to crouching victim regions for all characters except Baraka, Kabal, Kollector, Kotal Kahn, Liu Kang
- Fixed an issues that could cause Up + Back Punch Wakeup Attacks & Flawless Block Attacks to sometimes not be invulnerable to a jumping attack that collides just before landing
Kombat League / Online
- Minor online stability improvements
- Fixed several rare online desync causes
- Improved server Match Results arbitration when disconnects have happened in Ranked and Kombat League matches
- Kombat League Point Decay now takes 72+ hours to trigger (up from 48+ hours)
- Added a pop up message after Point Decay happens to the Online menu
- Quitting from the rematch screen in online matches now requires a confirmation
- Shang Tsung’s health will no longer sometimes be adjusted when morphing back after a Soul Steal in a Survivor KOTH match
Krypt
- Added more detailed “where to get” information to many items
Towers of Time
- Johnny Cage Announcer added as a reward for getting into the top 10% of any week of Race Against Time
- Added a new reward type (Bonus Character Reward) for Tower completion that awards a random skin, piece of gear, or augment for the character you use to defeat it
- The cooldown on some modifiers will now start when it goes away instead of when triggered
Stage Specific Adjustments
- Shaolin Trap Dungeon – Statue Slam is now +9 on hit (down from +38)
Sämtliche Balance Änderungen der Fighter könnt ihr direkt auf Reddit nachlesen. In Kürze folgt außerdem Nightwolf als neuer DLC-Charakter, während man auf der gamescom das übrige DLC-Roster enthüllen wird.