Call of Duty: Modern Warfare erschienen – Ground War, Day One Patch, erste Probleme & mehr

By Trooper_D5X Add a Comment
5 Min Read

Mit dem Release von ‚Call of Duty: Modern Warfare‘ am heutigen Dienstag geht es für Entwickler Infinity Ward etwas turbulent zu. Nicht nur der Ansturm auf die Server bereiten so manche Probleme, auch kurzfristige Änderungen finden noch einmal statt.

So trifft man auf die üblichen Probleme, wie Login Errors, Verbindungsabbrüche, langsames Matchmaking und solche Dinge, die bei einem solch großen Launch immer zu erwarten sind, natürlich abhängig von Tageszeit und Spieleranzahl. Jetzt am Vormittag läuft alles ziemlich ruhig, am bevorstehenden Wochenende könnte es allerdings noch zu Schwierigkeiten kommen.

Infinity Ward versucht hier schon gegen zu steuern und hat unter anderem die Nachkarten aus der Rotation entfernt, die später in einer separaten Liste zurückkehren. Auch wurde die Mini-Map aus allen Hardcore-Modi entfernt. Wer aktuell noch den Ground War-Spielmodus vermisst, dieser geht erst heute Abend um voraussichtlich 18 Uhr online. Dann darf man sich unter anderem auf 64 Spieler Matches und die bislang größte Karte von Call of Duty freuen, einschließlich einem Hochhaus über 18 Etagen.

Mit dem umfassenden Day One Patch, der je nach Version sehr unterschiedlich ausfällt, werden zudem folgende Dinge optimiert:

GENERAL FIXES

  • Screen tearing on character and weapon models on Xbox
  • Impact damage of lethals/tacticals and the ammo box were causing instant kills
  • Adjustments to the descriptions in Gunsmith
  • Fix for a bug where the wrong input would be shown for players in a party
  • Fix for a bug where a door could open in the opposite direction of the player’s movement
  • Footsteps – Footstep tuning of volume fall off distance, mixing volume and occlusion settings
  • Placing Deployable Cover on stairs could prevent teammates from being able to mantle or crouch under, blocking paths
  • Various audio tuning and fixes for executions and weapons
  • Players were able to spam the crouch button while moving creating a ‘snaking’ effect.

Spawning in Core Multiplayer

  • Fixed edge case scenarios with spawning on enemies
  • Adjusted spawn logic to improve spawn quality. We’ve also added more spawns to increase your options. We will continue to improve this map by map post-launch

Ground War

  • Added more fallback spawns to FOBs if the flag has too many enemies
  • Improved safety checking for spawning on Squadmates (is still dangerous, but the UI will notify you of this!)
  • Added spawning on Squadmates while in vehicles
  • Neutral tanks and helicopters now show up in the Spawn Selection screen
  • Helicopters now have flares to help manage incoming missiles
  • If all flags are captured by one team, you’ll go into Defcon to win so protect those flags!
  • Fix for an exploit that was allowing players (and therefore teammates) to spawn under the map

Lighting

  • Brightened characters in dark areas across many maps

Low Health Visuals

  • Now brightens up in the middle of the screen instead of darkening

Weapon Balance

  • In general, weapons received a lot of love since the Beta. Most notably shotguns and pistols.

Equipment

  • Enemy claymores now have larger, visible lasers
  • Reviving a teammate near a friendly claymore could cause the claymore to explode, resulting in a suicide

Mini-Map

  • Now on by default across core multiplayer and Ground War. Enemy firing does not show up on the mini-map unless a team UAV is active
  • Map zoom is pulled out a bit to help with player awareness

Killstreaks

  • VTOL Jet adjusted to not target players though rooftops
  • Fix for the Juggernaut Suit not spawning out of a crate. Another fix was deployed to prevent the mask from staying on the player after you have died as the Juggernaut and respawned
  • After using the Cruise Missile, player character models were sometimes stuck in a lean after using the streak

Munitions Box

  • Activated by using a prompt instead of proximity
  • Reduced the explosion radius of the box

Trophy System

  • Applied the Snapshot effect to the owner of any Snapshot grenades

Recon Drone

  • All players in vehicles are now markable
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