Mit dem Release von ‚Call of Duty: Modern Warfare‘ am heutigen Dienstag geht es für Entwickler Infinity Ward etwas turbulent zu. Nicht nur der Ansturm auf die Server bereiten so manche Probleme, auch kurzfristige Änderungen finden noch einmal statt.
So trifft man auf die üblichen Probleme, wie Login Errors, Verbindungsabbrüche, langsames Matchmaking und solche Dinge, die bei einem solch großen Launch immer zu erwarten sind, natürlich abhängig von Tageszeit und Spieleranzahl. Jetzt am Vormittag läuft alles ziemlich ruhig, am bevorstehenden Wochenende könnte es allerdings noch zu Schwierigkeiten kommen.
We're deploying an update that removes all night maps from rotation. We'll add them back in as a separate playlist at a later time. We're also removing the minimap from all hardcore modes. #ModernWarfare
— Infinity Ward (@InfinityWard) October 24, 2019
Infinity Ward versucht hier schon gegen zu steuern und hat unter anderem die Nachkarten aus der Rotation entfernt, die später in einer separaten Liste zurückkehren. Auch wurde die Mini-Map aus allen Hardcore-Modi entfernt. Wer aktuell noch den Ground War-Spielmodus vermisst, dieser geht erst heute Abend um voraussichtlich 18 Uhr online. Dann darf man sich unter anderem auf 64 Spieler Matches und die bislang größte Karte von Call of Duty freuen, einschließlich einem Hochhaus über 18 Etagen.
#ModernWarfare launches in less than 24 hours! Jump into Campaign, Special Ops, and Multiplayer, and starting Friday night grab your friends for Ground War! And, for the first time ever, you can earn XP and unlock exclusive gear for Multiplayer and Special Ops through Campaign!
— Infinity Ward (@InfinityWard) October 24, 2019
Mit dem umfassenden Day One Patch, der je nach Version sehr unterschiedlich ausfällt, werden zudem folgende Dinge optimiert:
GENERAL FIXES
- Screen tearing on character and weapon models on Xbox
- Impact damage of lethals/tacticals and the ammo box were causing instant kills
- Adjustments to the descriptions in Gunsmith
- Fix for a bug where the wrong input would be shown for players in a party
- Fix for a bug where a door could open in the opposite direction of the player’s movement
- Footsteps – Footstep tuning of volume fall off distance, mixing volume and occlusion settings
- Placing Deployable Cover on stairs could prevent teammates from being able to mantle or crouch under, blocking paths
- Various audio tuning and fixes for executions and weapons
- Players were able to spam the crouch button while moving creating a ‘snaking’ effect.
Spawning in Core Multiplayer
- Fixed edge case scenarios with spawning on enemies
- Adjusted spawn logic to improve spawn quality. We’ve also added more spawns to increase your options. We will continue to improve this map by map post-launch
Ground War
- Added more fallback spawns to FOBs if the flag has too many enemies
- Improved safety checking for spawning on Squadmates (is still dangerous, but the UI will notify you of this!)
- Added spawning on Squadmates while in vehicles
- Neutral tanks and helicopters now show up in the Spawn Selection screen
- Helicopters now have flares to help manage incoming missiles
- If all flags are captured by one team, you’ll go into Defcon to win so protect those flags!
- Fix for an exploit that was allowing players (and therefore teammates) to spawn under the map
Lighting
- Brightened characters in dark areas across many maps
Low Health Visuals
- Now brightens up in the middle of the screen instead of darkening
Weapon Balance
- In general, weapons received a lot of love since the Beta. Most notably shotguns and pistols.
Equipment
- Enemy claymores now have larger, visible lasers
- Reviving a teammate near a friendly claymore could cause the claymore to explode, resulting in a suicide
Mini-Map
- Now on by default across core multiplayer and Ground War. Enemy firing does not show up on the mini-map unless a team UAV is active
- Map zoom is pulled out a bit to help with player awareness
Killstreaks
- VTOL Jet adjusted to not target players though rooftops
- Fix for the Juggernaut Suit not spawning out of a crate. Another fix was deployed to prevent the mask from staying on the player after you have died as the Juggernaut and respawned
- After using the Cruise Missile, player character models were sometimes stuck in a lean after using the streak
Munitions Box
- Activated by using a prompt instead of proximity
- Reduced the explosion radius of the box
Trophy System
- Applied the Snapshot effect to the owner of any Snapshot grenades
Recon Drone
- All players in vehicles are now markable