Zum Erkundungs-Adventure ‚Firewatch‘ von Entwickler Campo Santo ist ein neuer Patch 1.02 erschienen, der sich vorwiegend um die Performance Probleme des Spiels kümmert.
Laut dem Entwickler konnte man diese über das gesamte Spiel hinweg optimieren, einschließlich der Sichtweite und Shader, besseres Streaming von Daten, eine optimierte Framerate, Auto-Savegame werden nun deutlicher weniger angelegt und mehr, was im offiziellen Changelog nachlesen könnt.
- Draw distance and shadow render distance have been improved, which should remove significant texture popping.
- Streaming loading and unloading has been significantly adjusted with extra safeties so you should no longer see loading happen right in front of you.
- We got Unity to fix a very rare hang that could occur when loading and unloading scenes.
- Many instances of unstable framerate have been improved.
- Auto-saves are now far less frequent, as they were causing the worst framerate hitches we have been seeing.
- Several places where people were escaping the world or getting stuck in collision have been refined. Also, if you are stuck in an endlessly falling state, the game will attempt to put you back, either through loading the last save or respawning Henry aboveground.
- Various cases where you were able to interrupt or break your current quest have been safeguarded.
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TAGGED:Firewatch